Changelog
- Unwanted waterlogging is gone!!!
- Mojang finally added a toggle in 1.21 for forced waterlogging of blocks. Stairs, slabs, walls etc. will no longer be waterlogged (and, consequentially, will no longer flood the whole dungeon) when the structure generates through an aquifer
- 4 new rooms!
- 1 corridor
- 1 corner
- 1 intersection
- 1 stair dead-end
- Added custom loot tables
- The library and treasury chests no longer use vanilla loot tables, and instead use a similar custom loot table. This custom loot table will not spawn coast/eye armour trims, and will also have slightly toned-down loot (lower level enchanted books in library chests, and less diamonds in treasury chests)
- Some more changes to weighting of rooms
- Large halls and large corners were becoming increasingly uncommon, so weighting was adjusted to make them show up a little more
- Stairs are a little more common
- Dead-ends are more balanced
- Structure can once again generate under oceans, since water is no longer an issue
- Will no longer spam log with "Unable to find minecraft: " errors
- This was just a result of me forgetting to put "minecraft:empty" in the jigsaw blocks for the loot pieces
- It wasn't actually doing anything besides making the log freak out
- Changed "structures" to "structure" in the files
- Peak development, thanks 1.21
- Transitioning main version mirror from Curseforge to Modrinth
- Hello to anyone who came from planetminecraft! All versions of Forgotten Hallways will now be posted to this page instead of curseforge. The planetminecraft version will still be updated with the latest version
- Friendship ended with curseforge, modrinth is my new best friend
Files
Forgotten Hallways 1.21.zip(237.1 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
1.2Loaders
Data Pack
Game versions
1.21–1.21.1Downloads
177Publication date
September 17, 2024 at 5:44 PMPublisher
TheSecondLord
Member