New in Town | The Settler's Experience Data Pack
A multi-stage, story-driven, settler's experience, where you are tasked with founding, building up, and defending a modular settlement from the forces of the Nether, then taking the fight to them as you construct your own Nether Fortress!
Changelog
This update is a minor version update, since it falls under the Accessibility update moniker and intentionality. However, due to the changes it necessitates and the new 1.19.4 features it utilizes, this version is not backwards compatible with previous New in Town versions, and is only compatible with Minecraft version 1.19.4+.
General:
- Updated pack format to 12
- Contract Books now inform the user of the specific distance you must be from any other settlements/fortresses/cities if they're too close to an existing one.
- All naturally generating features and Tyrant's Bases now spawn with 100% consistency. Rather than generating when the town or fortress is founded, they get spread as normal, but wait to generate until the chunks they are in are loaded.
- All bosses now use /damage for their damage output, rather than various Wither strengths. The Tyrant still also uses Wither effects where appropriate.
- All Custom Items used in the pack now have CustomModelData associated with them. These CMD values, and their base items, are listed in the zip file in "cmd.json"
- All Site Planners now use Item Display entities instead of markers. This produces a couple results:
- All Site Planners will appear as Crafting Tables, or if a supported Resource Pack is enabled, with a custom texture.
- All Custom Structure Addon packs will need to be updated, as the position of the Site Planner entities has shifted, meaning relative coordinates are slightly altered.
- The zip file now contains a Template Resource Pack, to easily create custom textures for the various unique items in New in Town, from Building Permits, to Site Planners, to the Piece of Infinity.
Kingdoms:
- Removed the Town Charter's tip to increase render distance, since no recommended render distance is required anymore.
- Reverted naturally generating features' spawn distance back to 300 blocks.
- Made Ghasts that appear during the second Nether Attack above your town more aggressive. They have more dynamic movement, will generally stay closer to the ground and to the player, and as such are easier to hit but also more prone to becoming hostile. This also affects Blaze Jockeys during the End Invasion.
- Updated the Mayor's trades for adjusted Dimensions Contract Books
- Updated Regional Outpost mechanics to be up-to-date with Terralith, and also slightly changed how biome selections are made. There's now the ability for some overlap, allowing for larger pools to draw the items from.
Counteroffensive:
- Updated Doompump to be up-to-date with Incendium, at least mostly. Changes similar to the Regional Outpost have not yet been implemented, but will be in the future.
Custom Recipe Tools:
- The Template init files have been updated to account for the new Site Planner positioning. If you're updating an existing Custom Structure Addon, you just need to add "positioned ~ ~-1 ~" to one of the lines in all of your init files.
Additionally, you can now check out the official New in Town Resource Pack, with custom textures for all of New in Town's items! This Resource Pack is fully optional--all of the items will appear as their base items if you play without it.
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
2.14.2Loaders
Game versions
1.19.4Downloads
794Publication date
March 14, 2023 at 4:17 PMPublisher
kanokarob
Owner