Nice Mobs Remastered
Randomised mob equipment, 10 new mobs, 3 new bosses, a new late game dimension and more
39.0k
187
Game Mechanics
Mobs
World Generation
Nice Mobs Remastered has been archived. Nice Mobs Remastered will not receive any further updates unless the author decides to unarchive the project.
Changelog
THIS VERSION AND ALL FOLLOWING VERSIONS WILL NO LONGER SUPPORT MINECRAFT VERSIONS BELOW 1.20.5 !!!
For this release the datapack got completetly rewritten from the ground up
- removed TNT Bomber mob
- removed settings menu
- major performance improvements
- improved mob equipment logic
- leather armor on mob equipment now utilizes the whole leather armor color range
- offhand items of mobs are now chosen depending on the main hand item
- offhand shields of mobs have banners
- offhand items for mobs with a bow/crossbow can be any type of arrow or a random firework
- removed celestial watcher items for defeating the boss
- Elder Guardians now also have boss bars
- A new late game dimension, the Astral Plane
- 2 new armor sets with new effects
- Health displays for hostile mobs
- Hostile mobs are now having levels based on the biome they spawned in
- 3 new boss mobs: Amemasu, Celestial Watcher, Golden Guardians
- 27 new advancements
- Nitwits now offer quests and give out spawn eggs as reward
- Mobs have a chance to spawn in different rarities with different loot
- 10 new mobs: Boo, Ender Skeleton, Hedgehog, Hermit Crab, Ladybug, Nautilus, Penguin, Rat, Redstone Ghost, Snail
- Piglinauts found their way to the end
- Pillagernauts also found their way to the end
- Firefly particles in swamp biomes
- Some mobs with visible heads have a chance to become a hermit
- Randomized sizes for mobs
- Randomized speed for mobs
- Creepers have randomized fuse times, explosion radius and a chance for potion effects
- Some mobs carry their baby on their backs
- Shulkers can have different colors
- Piglins & Hoglins have a chance to not become zombified when they enter the overworld
- Rabbits can become killer bunnies when hit by a player
- Villagers can turn into Illusioners when hit by a player
- Chickens can be plucked for feathers by punching them
- Spiders have a chance to place a cobweb when they attack a player
- Phantoms have a chance to spawn in the end
- Withers cannot fly higher than the vanilla build height limit
- Non-/hostile and special mobs glow in different colors
- Killing bats makes mobs glow
- Husks have a chance to drop sand when hit with a shovel
- Zombie Riders can spawn in the wild when it rains
- _jeb sheeps drop random colored wool when sheared
- Snow Golems have a chance to spawn in cold biomes
- Mobs can be un-/silenced with a nametag
- Mooshrooms have a chance to spawn as a brown one
- Pig pens which spawn a Treasure Pig which drops loot when hit
- Raw meat is now poisonous for parrots
- Endermen no longer grief
- Skeletons have a chance to drop bones when hit with an axe
- Tamed Animals auto heal when their owner is nearby
- Horse Armor and Saddles are craftable
- Spawners are craftable
- Info display for stats of tamed horses
- Glow-/Squids have a chance to blind the player when they get hit
- Villagers can be dismounted by right clicking them
- Villagers can be picked up by riding a Camel over them
- Iron Golems get angry when you open a village chest near them
- The Wandering Trader now sells Mob Heads (Yes, they do make noteblock sounds)
- Elder Guardians have bossbars
Files
nice_mobs_remastered_v2.0.zip(1000.22 KiB) Primary
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Release channel
ReleaseVersion number
2.0Loaders
Data Pack