Changelog
Ported to 1.20.5. This is an early version still being worked on, expect glitches and undocumented new features.
- Changed names and descriptions of many custom advancements
- Removed gamestage listing from all "story" advancements which previously had them
- I am planning to phase out gamestage all together. v1.8.0 will not support the old gamestage based loot tables for the Ancient City. The Ancient City will recieve a static nerf to loot like everything else.
- Added 1 new advancement:
Where are Bundles?
- Removed
Longer day/night cycle
- Felt like the issues with passing the night and less-than-smooth celestial body moment was too much of a trade-off. If you want to bring it back, suggest that in the Discord server; with enough requests, I'll consider.
In-progress features
Unless you voice your opinion on the Discord server, I will likely push the update back until these are done.
- Bundles drop on death
- Cauldron brewing
Known issues
"Adventure" advancements tab is duplicated- This is fixed on my end, but I'll upload a new alpha or release when there are more features done or fixed
- Some advancements are missing? (Nipocu)
- Pain, lots of pain
Files
survival-rebalanced-v1.8.0-a1.zip(221.88 KiB) Primary
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Release channel
BetaVersion number
1.8.0-a1Loaders
Data Pack
Game versions
1.20.5–1.20.6Downloads
19Publication date
April 24, 2024 at 1:32 AMPublisher
RainlessSky
Owner