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Spawn Controller

Spawn Controller

Allows the player to control how many entities can be in the world at one time and how long before the entity can spawn in again :3

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Hey, hi, hello there. With this mod you can easily control how many entities can spawn in a world and how long before that entity can spawn again!

I will be adding more than just this kind of control (currently working on loot-tables), if anyone has suggestions on what to add for further entity control I made a Discord server go ahead and screw around there. (The join link is on the right side there where it says "Join Discord Server")

Be sure to download this mods dependency - Fzzy Config

How in tarnation do you configure this

Well go to your escape menu and find the "Mods" button in-game, it MUST be while in a world. Look in the red circle there.

Now find the mod "Spawnrate Control" and click the "Config" button. See in the red circle there.

Congrats, you've made it to the actual config menu. Now you'll want to click the "Edit Map" button to add an entity. You may already see three entities in there as an example, and to be fully honest the sole purpos I made this mod. Use these as an example, whenever you add an entity you press the little + button there and define the entity. Now how does one know the entity. Well a great way to check is the "/summon" command. This mod suports modded entities so this is the best way to find their identifier.

An example entity, the COW O: Here is an example above where I added the vanilla entity cow that can only spawn every 1000 ticks. Now if you aren't me you amy not know how to count in ticks. To convert seconds to ticks just simply multiple it by 20. So for example 5 seconds is 100 ticks becasue 5 * 20 = 100. Simple maths, you got this.

Now that you have added your entity, cow in my case, you can now add the amount cap! (This is optional, same with the cooldown you could have a cooldown but no cap or a cap but no cooldown, up to you)

To do this just simply do what you did for the cooldown, add your entities identifier, minecraft:cow in my case and then put your solid number. Not ticks by the way, just a heads up. An example entity, the COW O: AGAIN, BUT AMOUNT

Now the last and final importan thing to do is save your changes, this is actually important DO IT. Press the "Changes..." button and then "Apply Changes". See in the red circle there.

Boom, done mic drop.

Now what do I mean by per player, wellll say you had two people on a world together. If the world owner had set zombies to only be able to spawn and exist up to 12 of them and wait 5 seconde, 100 ticks, bewteen spawns, then there can be a grandtotal of 24 zombies and if your other friend hadn't had a zombie spawn on them recently but you have it will still spawn on them. This is my best way of explaining this, I tried.

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Compatibility

Minecraft: Java Edition

1.21.1

Platforms

NeoForge

Supported environments

Server-side
Client and server (optional)

Links

Join Discord server

Creators

FluffyGingerboi1
FluffyGingerboi1 Member

Details

Licensed ARR
Published 2 weeks ago
Updated 2 weeks ago

Modrinth is open source.

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NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.