Note: This mod is still WIP, current content is fairly limited
Mirthdew Encore
... is a mod about entering the Twirling Dreams of the Dead, and bringing about an End to their stagnation.
Delve into their Dreams, help to cut that which ties them to the world Before, and give them one Final Show, so that they can finally move onto that which lies After.
Binding the Echoes of that which lies Between - Dreamspecks and Dreamsnares
Deep within the Darkness lies the Veric Dreamsnare, a Sculky plant which will attempt to latch onto anything the Sculk can Sense. Buried within ancient ruins, they can often be found clasping onto Dreamseeds.
In sleep, the mind Dreams; its memories blur into the Void, and a link is formed between those of the Living, and those of the Dead. As the Dream concludes, the mind returns to the waking world, yet an Echo of that connection still remains, in the form of a Dreamspeck; ephemeral and rather short lived, yet still present.
Encased within the Dreamsnares' seeds lie Dreamspecks, engulfed by the Sculk, and yet somehow preserved by the process...
The Slumberveil - Entering the Dreams of the Dead
By engulfing a Dreamseed in Soul Fire, the link between Life and Dream is reignited; the burning souls attempt to flee their trap and into that greater purgatory beyond.
Such a link is, however, insufficient on its own: only able to let through the stray slimmer of soul now and then. In order to make proper use of this link, it must be properly bound to the world by reconnecting it with a Dreaming Mind.
By constructing a Slumbersocket, one can create a proper resting place for a suitable dreamer: an Ender Eye. Peering straight through the flames and shell, it is able to glance at that Dream beyond. The Eye shall Close, engulfing the Dream's Echo and falling into a deep Slumber.
As a Veil falls below the resting Eye, a gateway shall open to the Twirling Realm beyond.
Dreamtwirls - Those Twirling Paths Between
Note: Dreamtwirl worldgen is still WIP and not properly implemented yet.
Stepping beyond the Veil, one can enter into the Eye's Dream. Isolated from the other Dreams, surrounded by the vague shadows of some Mirthful Memories, and lit by the everpresent Nova above.
With all entrants' ties to the waking world temporarily weakened, the rules of reality subtly shift. Those who Dream shall hunger not; and feats that would usually be nigh-impossible in life are now only a matter of a sufficiently Mirthful mind.
Spell Cards - The Power of Mirth
Note: Spellcards are not fully implemented, and cannot yet be obtained in Survival.
Spell Cards allow the user to perform feats of Magic, at the cost of Mirth. By placing Spell Cards on top of eachother, one can form a Spell Deck. Using the Deck will cast spells from within the Deck. By combining the right cards together players can increase their overall effectiveness.
Mirth is recovered passively within Dreamtwirls, and can be recovered outside of Dreamtwirls by consuming a Mirthdew Vial.
Encores
By starting an Encore in the Dream, one can free the souls from their slumber.
Note: Encores are not yet implemented.
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