Changelog
Mainly fixing annoying bugs from the initial release
Major Changes
- Fixed Overheat Nailgun being uncraftable
- Fixed rare client crash caused by style bonus nullref
- Fixed the last target of a piercing shot not actually taking the damage of all remaining pierces due to I-Frames
- Fixed Hell Bullets doing vanilla thrown projectile damage, which scales with difficulty
- Fixed Persistent Projectiles being parriable when stuck in ground
- Fixed Slam storage.. storage(?) issue
- Fixed alternate revolver hammer pull not working like in the original
- Hopefully fixed issue with enemies in levels not despawning properly
- If it does work, that should also fix stained glass windows sometimes staying behind when a level instance gets destroyed
- Improved Drone parrying
- Improvements to Levels
- All Levels Entrance Elevator door trigger has been expanded
- All Level Unlock Triggers have been expanded
- With some rare exceptions, none of the Rooms in Levels should have Reset Timers anymore
- Prelude2 // Straight to Hell
- Expanded first spawn trigger in
BigOutdoors
Room - Changed
mainRoom
wave 2 Schism placement to guide players towards the right door more naturally
- Expanded first spawn trigger in
- Limbo1 // Illusionary Paradise
- Fixed softlock in
room-68
- Moved spawn trigger in
room-69
slightly - Fixed one of the doors in
room-69
not locking properly - Made decorative Maurice in the room with the red skull more visible
- Fixed softlock in
- Limbo2 // Halls of the Blameless
- Nailgun Pedestal now gets removed after obtaining the Nailgun to reduce confusion
- Made
Odd5ShapedRoom
s Spawn Trigger harder to skip accidentally - Reduced delay before second wave in
FirstRoomIEverMade
- Added a safeguard that fixes an edit mode desync preventing focusing of blocks
- Hopefully fixed or at least improved door desyncing issue
- Fixed Coin Splitting
- Hitscans can no longer hit dead entities
- Fixed all Mod Explosions doing 2.25x the damage they were supposed to
- Fixed Mod Explosion damage boost towards non-mod entities also affecting Players
- Fixed Mod Explosion damage scaling with difficulty
- Fixed double//triple//multi kill style bonuses not working correctly
- Fixed Style Bonus Weapon Staleness still being used when only one Weapon is held//equipped
- Fixed a rare crash involving enemies in levels dying
- Fixed alternative cybergrind loot tables for enemies being messed up, resulting in nothing being dropped at all
- Made getting locked out of the
destiny-chapel
Limbo Challenge Structure harder - Hopefully fixed Structures and Levels being breakable when they shouldn't be
- Fixed typo in Triple Kill
- Fixed Main Menu Crashing the game when using Vivecraft
- Added Travel Button to Pause Screen while in a level
- Added Drone dodging behavior back
- Fixed Hideous Mass Harpoon Velocity being way too high because I forgor to normalize a vector
- Fixed V2s Arm Progression Item Drop (or any that are set to not give actually an item really) not working properly
- Room Mapping Blocks can now be set to not use the reset timer using
/edit attribute set room resetCooldown never
- Fixed Progression Item Entities being.. pick-uppable..? multiple times
- Fixed Swordsmachine (2nd phase only) spawning with too little health
- Fixed Swordsmachine not dropping a Shotgun Progression Item when mob loot is disabled
- Fixed Vanilla and Progression Item Entities being destroyed by slamming on them
- Fixed ████████ not being stackable
- Fixed Sneak and Sprint state sort of getting stuck server side when enabling hivel mode
- Offhand punches now get disabled when no arm is unlocked (feedbacker is still unlocked by default)
- Punching while having a locked arm equipped, now switches to the first unlocked one automatically
Tweaks
- Reduced Hell Bullet damage (6 -> 5)
- Made Interrupting Swordsmachines Melee Attacks easier
- Made Coin Splitting easier
- Made Hideous Mass Enrage faster and reduced all of its Attacks Cooldowns
- Reduced Malicious Face Attack Cooldown
- Slightly improved Overpump Knockback
Minor Changes
- Finally removed the Console spam caused by datafixers missing from entities
- Updated Russian Translation
- Thanks to closet748, it's no longer scrapped
- Added
debug
nbt tag to mod enemies- setting it to true does debug stuff with the enemy
- currently it only makes melee interruptable enemies glow while they are interruptable
- Changed draw order of Style Bonuses
- Fixed a small bit of weirdness with weapon loadouts
- Added more Hell Mass to Demons
- Travelling between dimensions now cancels slams
- Fixed Limbo Decal Structure
gateway2
having a stripe of red terracotta - Terminals without Owner can no longer be customized by any Player
- Fixed Hideous Mass T-Posing under specific conditions after an Attack animation
- no more funi flesh doggo :pensive:
Resource Changes
- Fixed minor issue with
ultracraft:bright_panel
blockstate//model
Dependencies
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Release channel
ReleaseVersion number
1.20.1-2.1.1Loaders
Fabric
Game versions
1.20.1Downloads
254Publication date
April 6, 2024 at 6:45 PMPublisher
absolutelyaya
Owner