Advanced Repulsion Systems has been archived. Advanced Repulsion Systems will not receive any further updates unless the author decides to unarchive the project.
Changelog
- Made forcefields instantly break boats that are stuck in them.
- Internal changes to allow large forcefields to have inhibitor
- Fixed vertical tube projectors in "front" mode?
- Added a cooldown to field activation and deactivation to prevent spam.
- Removed recipe for remote reactor link, since it didn't even do anything.
- Removed ID-tool mode of MFD, since it was useless. If you have one, you
- Offset mode. Right click on any side of a projector to shift the entire
- Added recipe for the inhibitor upgrade (machine block + 4 carbon plates)
- Allowed wiring directly to cores.
- Disabled recipe for EU injector.
- Cores accept energy in complete packets, so no more increased cable losses.
- Cores will not use any EU's if that would waste energy (if there's <10 FP missing)
- Projectors now drop their contents when broken (but not reactor monitors
- Frequency cards (all types) can be crafted by themselves to reset them.
Files
mffs_rev10_for_1.2.5-client.zip(342.17 KiB) Primary
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Release channel
ReleaseVersion number
rev10Loaders
Forge
Game versions
1.2.5Downloads
11Publication date
June 15, 2023 at 5:53 PMPublisher
ModrinthArchives
Owner