Changelog
This release contains several backported fixes and content from 1.20.4. In particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The Crystal Resonance Generator.
What's Changed
- Fix annihilation planes staying asleep when blocks in front of them change (#7530)
- Make crafting unit recipies consistent (#7550)
- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)
- Adjust amount input width depending on the width of the unit shown (#7586)
- Config option spawn only flawless budding quartz in meteorites (#7575)
- Allow cocoa to be accelerated by the growth accelerator (#7587)
- Fix to Divide by 0 Crash (#7611)
- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)
- Add API to cancel crafting jobs from ICraftingCPU (#7625)
- Number entry fixes: NaN & division with integer result handling (#7629)
- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)
- Fix #7552: Invisible facades in guide book (#7624)
- Fix cable bus breaking showing particles with missing texture (#7643)
- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)
- Fix handling of container items that can contain multiple key types (#7666)
- Remove Platform Random, use Level Random wherever applicable (#7685)
- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)
- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)
- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)
- Show the energy generation capacity of machines in the network status (#7750)
- Fix initialization of debug item generator (#7816)
- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)
- Crystal Resonance Generator model tweaks (#7725)
- Fix blocks behind hidden facades being non-interactable (#7754)
- Always hide facades when a network tool is held in either hand (#7755)
- Add datagenned files to the repo (#7582)
- Space+Click now only moves slots from the same group as the clicked slot (#7710)
- Delay DebugItemGen Initialization (#7692)
- Improve Markdown loading performance under FML (#7690)
- Implement a crystal resonance generator (passive power generation for AE) (#7716)
- Highlight devices that are missing a channel on the network status UI (#7749)
- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)
- Slight encoded pattern tooltip readability improvement (#7747)
- Highlight invalid patterns in the pattern access terminal (#7746)
- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)
- Fix use of memory cards on molecular assemblers (#7743)
- Fix some held tools not fully being in-view in first-person (#7741)
- Fix rare QNB crash when leaving a single-player world (#7739)
- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.
Full Changelog: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.24...fabric/v15.1.0
Files
appliedenergistics2-fabric-15.1.0.jar(9.39 MiB) Primary
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Release channel
ReleaseVersion number
15.1.0Loaders
Fabric
Game versions
1.20.1Downloads
16736Publication date
April 2, 2024 at 4:29 PMPublisher
shartte
Owner