Andromeda
Highly configurable tweaks/additions mod. A galaxy is a collection of things and systems, so is this mod.
24.8k
107
Game Mechanics
Utility
Andromeda has been archived. Andromeda will not receive any further updates unless the author decides to unarchive the project.
Changelog
What's New:
So, I may have lied a bit and may or may not have refactored half of the mod's internals.
[world/crop_temperature
]:
min
, max
, aMin
, aMax
no longer accept string values. "1.5"
-> 1.5
[entities/boats
]:
- Added missing dispenser behavior.
[misc/recipe_advancements_generation
]:
- Reworked advancement generation. More recipe types should be supported by default!
[general
]:
- Switched to Codecs for JSON parsing.
ScopedConfigs#get
no longer looks up aPersistentState
.- Bumped the minimum loader version to 0.15.6.
- Moved optional module methods to mini events.
- Module construction has been delayed to account for events.
- Added error handling to
BootstrapExtension
. - Simplified the horrible
Common.bootstrap
andKeeper
system. Keepers are now initialized by the module'sMain
/Client
/etc. class constructors. - Probably fixed a few other things.
Dependencies
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
1.6.0-1.20.1Loaders
Fabric
Game versions
1.20.1Downloads
130Publication date
January 31, 2024 at 6:46 PMPublisher
melontini
Author