Changelog
1.4.4:
- Now works with any helmets by ConstructsArmory
- Fixed crafting issue, where the helmet input stack becomes a feeder helmet, without crafting it.
1.4.3:
- Energy usage is now working for all helmets, using the "Energy" nbt tag, instead of strictly using the capability extraction - Reported by danail23 with the help of FoxMcloud5655
- Added whitelist only config option - Request by zutechugan (Closes #17)
1.4.2:
- Added a creative tab for the module and all possible helmets (same as 1.7.0 for 1.15)
1.4.1:
- Adding Item use finish and start event to be more compatible with mods like Nutrition
1.4.0:
- Feeding now consume the Energy of a helmet if present
- The config 'DURABILITY' now works like the tooltip says
1.3.0:
- Fixed #7 (Helmets consume all durability when no food is found)
- If feeder helmets are repaired in an anvil, the feeder modules aren't destroyed
1.2.0:
- Added Configs for everything
1.1.0:
- Fix: NBT gets removed from the helmets when their get crafted (Fixes #2)
1.0.0:
- Initial version
Files
FeederHelmet-1.4.4.jar(15.03 KiB) Primary
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Release channel
ReleaseVersion number
1.4.4Loaders
Forge
Game versions
1.12.2Downloads
85Publication date
May 31, 2022 at 5:34 AMPublisher
canitzp
Owner