Changelog
Added: New kill mode, this mode is enabled by default, and will actually kill the mob, and remove them from the world in addition to preventing their spawning, when they try to spawn. When this option is set to false, the removal feature will behave similarly to 1.0.0, where only the spawning of the mob is prevented, and the mob was not actually removed from the world data. This was previously an issue, and would cause all of the prevented mobs to spawn into the world, as soon as the mod was removed, or they were taken off the list of bad mobs. This could lead to potential memory leaks, and has been treated like a bug, however the option to re-enable it is added as this may be beneficial for short term projects.
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