Changelog
December 26, 2011
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Added the ability for the Block Dispenser to pick up the following block types without altering them: dirt with grass, book shelves, coal ore, lapis ore, diamond ore, redstone ore, giant mushroom blocks and Mycelium. This should allow it to function similarly to tools with the silk touch enchantment.
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Added the ability for the Refined Pick to function as both a pick and a shovel.
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Added ability to melt down the Cauldron in the Crucible.
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Added high-efficiency piston recipe involving wood Siding instead of planks.
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Changed the Anvil crafting grid to be 4X4 instead of 3X3, and changed all the recipes associated with the Anvil to require the larger crafting grid. This was done to resolve player confusion over which recipes require the Anvil as it will now be readily apparent from the recipes themselves, plus this method fits the overall vanilla design and tech-progression much better, and allows for much more costly recipes at higher tech-levels.
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Changed the following recipes to match the new 4X4 crafting grid of the Anvil: Refined Pick, Refined Hoe, Battle Axe, Armor Plate, Plate Helm, Chest Plate, Plate Leggings, Plate Boots, Broadhead, Stone Siding, Stone Moulding, Stone Corner, Obsidian Pressure Plate, Redstone Eye, Detector Block, Block Dispenser, Column, Pedestal, and Block of Soulforged Steel. Almost all these items are now more expensive to produce to help balance their power.
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Changed wolf behavior so that they'll only lean their head at you if you are holding food and they are either hungry or wounded. This provides a visual feedback mechanism as to when they need to be fed to supplement their whining. (Thanks to RaustBlackDragon for suggesting this!)
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Changed the Buddy Block internally for a slight increase in performance.
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Changed the Battle Axe to enchant as a weapon instead of a tool. Who really bothers to enchant axes to begin with?
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Changed the Battle Axe so that it can cut through spider webs.
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Changed the way enchantment levels are (randomly) selected on the enchantment table. First a maximum enchantment level is selected based on the number of bookshelves, capped by the player's current level (so that enchantments aren't displayed beyond the level currently possible for the player). The top slot will always display a random value up to the maximum level possible, the second slot will display half the maximum level (rounded down), and third slot will always display the maximum enchantment level possible. Additional fine-tuning can be achieved by placing or removing bookshelves (sticky pistons and/or Block Dispensers can be useful for this). This should save the player a TON of clicking when attempting to enchant items to a particular level.
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Changed the Block of Soulforged Steel so that it can be melted down in the Crucible, but can't otherwise be broken up into individual bars through regular crafting.
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Fixed problem with the mechanical system that allowed infinite power loops to be created.
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Fixed the Hopper being able to place items on the potion brewing stand, as it was not intended to be able to do this.
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Fixed problem with being able to pick up Light Blocks in their lit state using silk touch.
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Fixed problem with shovels not being effective vs Unfired Pottery.
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Removed crafting recipes for the Refined Shovel and Long Sword, as their functionality is entirely integrated into the Refined Pick, and Battle Axe. Your old items will still function, and can still be melted down, but these tools are no longer officially part of the mod.
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Release channel
ReleaseVersion number
3.45Loaders
Game versions
1.0Downloads
8Publication date
June 11, 2023 at 2:45 PMPublisher
spacecraft
Owner