Changelog
January 27, 2012
- Added the ability to enchant Composite Bows. Note that the infinity enchantment will only provide you with an infinite supply of regular arrows, not Broadheads. It makes for a nice back-up though if you run out of Broadheads. Also, the requirement for an infinity bow to have a single arrow in your inventory to fire appears to be a bug in the MC code, rather than an intentional design-decision, so this requirement doesn't apply to the Composite Bow. In other words, if you run out of Broadhead Arrows with an infity bow, it will always continue to fire regular arrows as a back-up regardless of whether you have regular arrows in your inventory or not.
- Added "magical arrow" render for arrows fired from infinite bows to help distinguish them visually, and make it less confusing as to why the arrows can't be picked up again after firing.
- Added ability for Broadhead arrows to receive the enchantment of the firing bow (again, with the exception of infinity).
- Added ability to pick-up arrow entities (arrows fired from bows) in the Hopper. This applies to arrows regardless of their source (skeletons, dispensers...whatever), but not to the magic arrows described above that are fired from infinity bows.
- Added ability for Saws to harvest vines, just like shears.
- Added ability to cut fences into wood Corners with the Saw since you now tend to accumulate an excess of them while exploring mine-shafts.
- Added internal functionality for placing items with the Block Dispenser, both to act as an interface in the upcoming API, and to allow for placing BuildCraft Pipes in Better then BuildCraft.
- Changed zombie pig-men and magma cube spawning so that they may only spawn on netherrack or netherbrick. This allows the player to create bases in the nether that won't become occasionally infested with pig-men. There's a config file setting to disable these changes if you desire.
- Changed the way the Hopper processes collisions with items internally, which should result in a slight increase to performance. This should have no apparent effect, but let me know if any problems arise.
- Changed the Grate recipe to use 4 sticks instead of 9.
- Changed Gear Boxes so that they may be rotated on the Turntable withou breaking any attached axles (to match functionality of rotating by hand).
- Fixed problem with being able to apply a Breeding Harness to an animal that's already wearing one.
- Fixed problem with sheep regrowing wool while wearing a breeding harness.
- Fixed problem with colored wool not being converted into Glue in the Cauldron.
- Fixed problem with Blood Leaves dropping apples.
- Fixed problem with mechanical power distribution if you manually rotate a Gear Box that is neigboring on an Axle that has a Wind Mill or Water Wheel on it.
- Fixed vanilla bug with requiring the player's inventory to contain arrows when the bow has an infinity enchantment, to match the functionality of the composite bow. See above for details.
Files
BTWMod3-492.zip(721.78 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
3.492Loaders
Risugami's ModLoader
Game versions
1.1Downloads
2Publication date
June 11, 2023 at 2:58 PMPublisher
spacecraft
Owner