Changelog
May 31, 2012
- Added a new variety of XP orb that is dropped from mobs and animals when they are slain by something other than the player. These "Dragon Orbs" may not be picked up by the player, and require additional processing to be useful.
- Added the ability to filter Dragon Orbs using a soul sand filter in the Hopper, which will convert them into regular XP orbs. Note that regular XP orbs can also be collected by a Hopper containing a soul sand filter.
- Added the ability to use iron bars as a Hopper filter. These will allow items that can be stacked to pass through, while leaving those that can't behind. As with other filters, blocks can not pass through either.
- Added stoked Stewing Pot recipe to render down bows into string and sticks (2 of each...it's not lossless).
- Added some "interesting" effects to Soulforged Steel Armor that I'll leave it to you to discover. However, I will say that one of these changes involves increased effect to a particular kind of enchantment.
- Changed vanilla animal and monster AI so that they will wander regardless of the range to the player. This effectively fixes Mob traps being disabled with distance (assuming the corresponding chunks aren't unloaded).
- Changed Mining Charges so that they convert cobble stone (in both block and item form) into gravel when they detonate.
- Changed vanilla behavior so that rare drops can spawn from mobs on death regardless of what kills them. In other words, you don't have to kill them yourself to get the rare drops.
- Changed the Tanned Leather Armor, Breeding Harness, Dynamite, and Tuning Fork item textures to have a bit of visual noise so that they look a bit better, and fit in more with other game textures.
- Changed the way the Sterwing Pot & Crucible work internally so that their recipes can have multiple outputs instead of being limited to just producing 1 item type. The bow conversion recipe in this release is an example of what I mean. This will have additional uses in the future, makes for some more interesting crafting functionality, and further serves to differentiate the functionality of these devices from their vanilla crafting counterparts.
- Changed the size of the bounding box on XP orbs so that they'll fit through tight spaces when channeling them with water-flow. They now have the same size collision box as items do.
- Changed (optimized) the vanilla code for XP orbs being drawn towards the player to offset the cost of having more of them in the environment due to other changes in this release.
- Changed (refactored) the way the Pottery code works for when it is spun on the Turntable both to simplify and to provide a standard interface for crafting on the Turntable for the upcoming mod API.
- Changed the sound effect on Hoppers when they are opened and closed.
- Fixed the way the Composite Bow renders in third person so that the player appears to be drawing it.
Files
BTWMod3-70.zip(824.31 KiB) Primary
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Release channel
ReleaseVersion number
3.70Loaders
Risugami's ModLoader
Game versions
1.2.5Downloads
5Publication date
June 11, 2023 at 3:44 PMPublisher
spacecraft
Owner