Changelog
September 1, 2012
- Added ability to use bonemeal on Hemp due to popular demand! Rejoice!
- Added Hardcore Bone.
- Added wood Siding, Moulding, and Corners for each of the different colors of vanilla wood, as it just felt really weird without them since the different colors were added to the game. Note that old wood blocks of these types (which can be identified by shortened names such as "Moulding" instead of "Oak Moulding") will not mix with the new ones in recipes, and will not stack with the new, but placing then removing the old blocks will correct this problem.
- Added Stone Brick Siding, Moulding, and Corners. More varieties of such blocks will be coming in the future once extended blockIDs are made available, but given that stone brick is probably the most popular building material right now, I figured this one was worth it, and I needed a simple test case for the new Siding, Moulding & Corner code.
- Added the ability for Moulding to connect to other Mouldings of the same type. Try it out, you'll see what I mean :)
- Added the ability to use Soul Urns as fertilizer on netherwart & Nether Groth, just like with Bloodwood Saplings. This provides a method of kick-starting netherwart farms, albeit a very expensive one.
- Added the ability for priests to buy Hemp.
- Added recipes to convert Unfired Pottery back into clay balls in the crafting grid to make it a little easier to start over when you mess up while spinning pottery.
- Changed Vine Traps to use a system similar to vanilla slabs to determine whether they should be placed upside down or not.
- Changed the recipes for both Blood Wood Saplings, & Nether Groth Spores to require 8 Soul Urns each. You're creating life here after all :)
- Changed recipes for Dirt and Wool Slabs to require two of the full blocks side by side in the crafting grid. This is so that they conform better to other vanilla slab recipes, and conflict less with other mods while retaining the ability to make them without a crafting table.
- Changed the order in which the Crucible cooks its contents so that items are melted down before new ones are created for convenience. The overall order now is: combustible items burn, items melt down, then new items (such as Soulforged Steel) are created.
- Changed priests to buy the book & quill, rather than books that are already written. This is to avoid the annoyance of putting a single letter in a book in order to be able to sell it.
- Changed Wool & Dirt Slabs to handle light opacity in the same way as vanilla slabs.
- Changed the bounding box on Hemp so that it resizes to reflect its growth state.
- Changed shovels (including the Mattock) to be effective when used on tilled earth.
- Fixed problem with Unfired Pottery sometimes displaying the cooking texture when it is first place in the Kiln, only to change back to the regular texture, then back again to cooking.
- Fixed problem with melon and pumpkin stems not displaying properly when the seeds were first planted in Planters.
- Fixed problem with being able to place blocks like torches and redstone on top of empty Planters.
Files
BTWMod4-01.zip(1.77 MiB) Primary
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Release channel
ReleaseVersion number
4.01Loaders
Risugami's ModLoader
Game versions
1.3.2Downloads
5Publication date
June 11, 2023 at 4:53 PMPublisher
spacecraft
Owner