Changelog
Version 4.37
November 23, 2012
- Added the Lightning Rod as a new block. It is created with 3 iron ingots in a vertical line. With the addition of vertical Wind Mills, lightning has become a much bigger problem, so this simple block was added as a way to address it. They also makes awesome mounts for skulls ;)
- Added the ability to pickup Vases without breaking them using the silk touch enchantment.
- Added ability for Vases to blow up if they are broken while containing Blasting Oil.
- Changed the collision volume around the Vase, Planter, and Hopper so that it precisely reflects their shape. This means that you can "click around" their various parts to the blocks behind them, and that things like arrows will pass through the empty space surrounding them.
- Changed the Hopper to always deposit into the top chest in the inventory GUI, when depositing into double chests, as it was a minor annoyance that it didn't do so.
- Changed Hardcore Chests so that ender chests access the same inventory regardless of what dimension they are in. This was done because it was originally intended this way, and it turns out that chests in other dimensions weren't saving their contents when servers were restarted anyways.
- Changed Zombies and Skeletons so that they drop any armor they are wearing or any non-standard equipment they are carrying on death at a greatly increased rate (sometimes the equipment breaks, but most of the time you get it), because chasing after a rare armored mob to only have it drop nothing is hela-lame. Also, this boosts iron output on mob-traps back up after it was reduced in a previous release.
- Changed mobs to spawn with equipment with equal probability on all difficulty levels. This was done so that mob-trap output is not difficulty level dependent, as that just leads to gamey nonsense.
- Changed zombie pigmen so that they only spawn with gold swords rarely, but they almost always drop them on death. The overall drop rate is unaffected by this change (mob trap output will not be affected), it just makes it much more tempting to go after pigmen you see holding swords, and creates a more direct connection between what mobs are holding and what they drop.
- Changed zombie pigmen to restore their gold nugget drop, as with the above change it gives the impression they're slowly trying to forge their own weapons. They do so at a reduced rate to what they used to mind you.
- Changed the way the damage on dropped items is computed to provide a better range of values on items with low maximum damage (like gold swords).
- Fixed vanilla dispenser not being able to fire Dynamite.
- Fixed the Companion Cube not properly showing its appreciation for being consumed by fire.
- Fixed problem with fire rendering on the side of blocks if it had infinite burn ones (like netherrack) below it.
- Fixed problem with not being able to feed wolves Wolf Chops.
Files
BTWMod4-37b.zip(2.28 MiB) Primary
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Release channel
ReleaseVersion number
4.37bLoaders
Risugami's ModLoader
Game versions
1.4.5Downloads
10Publication date
June 11, 2023 at 6:35 PMPublisher
spacecraft
Owner