Changelog
February 8th, 2013
- Added Hardcore Movement (movement journal day 5). This change affects movement speed (for both the player and mobs) on various material types so that building paths and roads becomes an important part of the game. As a general rule of thumb hard surfaces, or those traditionally used in the making of roads (e.g. cobble, brick, gravel, planks, wool, iron, etc.) increase movement speed, while soft surface (grass, dirt, etc.) leave it unchanged, and materials that you would expect to slow you down (tall grass, snow, crops, Groth, reeds, sand, etc.) do so. All materials that provide a bonus or penalty do so by an equal amount so as not to discourage construction out of a variety of materials. It also removes potions of swiftness from the game (the recipe has been removed and existing potions will cease to have any effect) as these significantly decrease the value of both rail networks previous to this change, and to roads with it, and require very little effort on the part of the player to create. Try it...this changes everything :)
- Added sources for efficiency and respiration Arcane Scrolls.
- Added changes to silverfish to make them a more interesting, useful, dangerous, and a better integrated part of the game. These are left to the player to discover.
- Added an additional side-effect to one of the beacon types that is left to the player to discover.
- Changed Soulforged Steel blocks to be impervious to wither-based destruction.
- Changed the way animals and plants behave in the end dimension.
- Changed (tweaked) the spawn rate and range of something in relation to something else, and added sounds and particle effects to the same. I will say no more :)
- Changed (refined) the way the game determines what surface an entity is on. This should be most noticeable with the step sounds that are played when walking on very thin surfaces like freshly planted Groth, but the change is particular important with Hardcore Movement since the surface you're on is a much more significant factor now.
- Fixed problem with Wind Mills & Water Wheels not rendering when viewed from high above.
- Fixed mod option for skipping the end game text.
- Removed the option for disabling the limiting of squid spawns as their drops are now more important and require a specialized mob trap.
Files
BTWMod4-55.zip(2.47 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
4.55Loaders
Risugami's ModLoader
Game versions
1.4.7Downloads
14Publication date
June 11, 2023 at 6:48 PMPublisher
spacecraft
Owner