Changelog
April 29th, 2013
- Added Hardcore Performance Enhancement to the mod, which is made up of several optimizations to how Minecraft works that are listed individually below. Note that these are particularly targeted towards low end systems and the stutter which tends to occur on chunk load for some. If you're already running at a decent frame-rate, you're unlikely to see significant improvements, but on low end systems the difference should be notable. I will likely continue to add further such optimizations to the mod in the future, as time allows, so this should be considered a first pass.
- Added hooks to the pathfinding code so that add-on authors can specify pathing weight values for custom blocks.
- Added light value to redstone blocks for the sake of consistency.
- Changed (optimized) block rendering in general. Note that this impacts add-on authors as I've replaced the Modloader method of registering custom block renderers with my own system. Further details on this can be found on the BTW forums, in the add-on sub-forum.
- Changed (optimized) block rendering so that grass and regular block renders are special cased and handled separately.
- Changed (optimized) the way fluids render and update.
- Changed (optimized) the way mob pathfinding works.
- Changed (optimized) the way the Detector Block and Lens work internally to decrease the number of client/server messages they generate.
- Changed Minecraft's sound system so that sounds that move outside of audible range automatically stop playing. This was done as a workaround to an outstanding vanilla bug that was responsible for a lot of the stutter that occurs when numerous sounds are playing, and was particularly noticeable as the primary source of framerate stutter when in the nether.
- Fixed problem with the Mill Stone sometimes not changing its sound state based on its contents.
- Fixed problem with the Block Dispenser not being able to combine clay and snow balls into blocks.
- Fixed problem with player names still getting displayed when players are crouching with Hardcore Player Names enabled.
- Fixed problem with string instantly popping off when placed on a Stake.
- Fixed problem with powered and detector rails popping off of moving Platforms.
- Fixed problem with Hardcore Spawn being centered around 0,0 rather than the actual original spawn.
- Fixed problem with Boats and Minecarts falling through upwards facing Block Dispensers.
- Fixed problem with not being able to place the mod's mushroom items in flower pots, and pots containing mushrooms dropping the old mushroom blocks.
- Fixed problem with the Block Dispenser not being able to place brewing stands.
- Fixed problem with the spider targetting code where they would occasionally aim for portions of the target's body to which they didn't have a clear line of sight.
- Fixed problem with snow resting in the same block as tall grass, flowers, and other similar blocks, appearing on top of any blocks placed in the same area it occupies.
- Fixed a few visual glitches when snow rests on slabs or other partial blocks.
- Fixed problem with the Hibachi not relighting automatically if the flame above it was extinguished.
- Fixed problem with blocks occasionally triggering oddly when rotated on Turntables with a redstone torch attached.
Files
BTWMod4-68.zip(2.94 MiB) Primary
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Release channel
ReleaseVersion number
4.68Loaders
Risugami's ModLoader
Game versions
1.5.1Downloads
4Publication date
June 11, 2023 at 7:11 PMPublisher
spacecraft
Owner