Changelog
May 17th, 2013
- Added Hardcore Fist. What this does is reduce the effectiveness of punching significantly by limiting the "knockback" on mobs to when you do a significant amount of damage to them, giving them a chance to either flee (in the case of animals), or to attack you (in the case of monsters). The lack of knockback may also apply when using weapons in a weakened state due to status effects as well, making such effects more dangerous. This was done to encourage the creation and use of weapons and to make hunting more challenging in the early game, and to make getting caught by mobs while lacking in a weapon a MUCH more terrifying experience (seriously...run...your suffering will be legendary...). Note that you can still do stuff like push mobs off cliffs by sprinting at them while punching, which will still cause knockback.
- Added the ability for zombies to break down fence gates and trap doors.
- Added the ability for moving platforms to pass through spider webs.
- Added block destroy effects (sound and particles) for when a block is destroyed by a moving platform.
- Added place and break sounds for "schluppy" blocks like Blood Wood and Spider Webs.
- Added internal hooks so that add-on authors can specify the enchantibility of items in the Infernal Enchanter.
- Changed how enchanting works for Wool and Padded armor, in that they may not be enchanted through any means.
- Changed picks to be efficient vs redstone lamps.
- Changed (reduced) the drop rate of Hemp Seeds from tall grass to encourage farming in the early game to acquire the excess seeds needed to feed chickens.
- Changed grass blocks to send a block update when they are eaten by sheep, so that they may be detected by Buddy.
- Changed fence gates and doors to send block updates when they are open or closed, so that they may be detected by Buddy.
- Fixed problem with redstone lamps not always updating the Lens correctly.
- Fixed problem with Tanned Leather, Gimp, and Chain armors not being enchantable with the Infernal Enchanter.
- Fixed problem with wood shovels giving you piles when used on Dirt Slabs.
- Fixed vanilla exploit where players could place doors in such a way that zombies couldn't break them down.
- Fixed vanilla problem where mobs would treat open trap doors as closed, and closed as open.
Files
BTWMod4-81.zip(3.14 MiB) Primary
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Release channel
ReleaseVersion number
4.81Loaders
Risugami's ModLoader
Game versions
1.5.1Downloads
13Publication date
June 11, 2023 at 7:19 PMPublisher
spacecraft
Owner