Changelog
October 9th, 2013
- Added Stoked Fire textures back into BTW and improved the way they render to create a seamless transition between Stoked Fire and any regular fire that may be above it. Note for texture pack artists: This uses procedural textures (textures generated by code, not data) similar to how things worked in vanilla before 1.5. This means that you can not modify the animations directly. The textures will however adjust to the resolution of the texture file stubs you will find in the appropriate directory, so you can adjust their resolution to match the rest of your pack. The actual image in the stub doesn't matter, but the size will determine the resolution of the resulting texture. You'll also want to make sure the size of the various stoked fire texture stubs are the same to prevent problems.
- Changed shears to consume more durability when they're used to harvest Creeper Oysters.
- Changed the food system internally to make sure the player has valid food levels, as there was some indication they could get messed up on occasion. I also changed fat level to reset to zero if you're importing a vanilla save.
- Changed wolf howls so that they are reduced in volume as you go deeper below sea level. Note this in no way calculates sound attenuation due to traveling through stone or what have you (that would be way too computationally expensive), however it should greatly reduce the number of wolf howls you hear when you're digging deep in the earth.
- Changed webs to yield two silk when crafted instead of one, to make harvesting them with shears a little more rewarding.
- Changed Hardcore Buckets so that you can't pickup water in a bucket that you just placed. In other words, a water block must have a valid source in order to fill a bucket. This prevents exploits with being able to use the same water bucket over and over again by rapidly recollecting the water that results, in order to further promote the channeling of water for things like creating obsidian.
- Fixed the effect of beacons on compasses. It turns out this was lost in the port from 1.4 to 1.5 due to changes in the texture system, and wasn't noticed until now.
- Fixed vanilla problem that was jamming up mob spawning under certain circumstances, which was particularly noticeable after spending a long time in a specific area. This was mainly related to squid spawning, causing them to not spawn at all after awhile, but you may also notice a slight increase to mob spawning in general.
- Fixed a few vanilla item duplication bugs related to pistons, as I got curious as to what was causing them and it turns out they're super simple to correct. This should mainly affect rails.
- Removed vanilla nether brick from the creative inventory to prevent confusion with BTW's item.
- Removed the ability to place pressure plates on fences as it was leading to item detection exploits, and the same aesthetics can be achieved with BTW Tables.
Files
BTWMod4-899999.zip(3.54 MiB) Primary
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Release channel
ReleaseVersion number
4.899999Loaders
Risugami's ModLoader
Game versions
1.5.2Downloads
10Publication date
June 11, 2023 at 7:59 PMPublisher
spacecraft
Owner