Changelog
Version 4.99999A0C Marsupial?!
May 23rd, 2014
- Added Hardcore Sinkholes as yet another thing you shouldn't worry about, particularly in the nether, where you should really be completely relaxed about the whole thing.
- Added a few new trades to villagers to further flesh out the Hardcore Villagers system in the previous releases.
- Added a chance to find a small number of peasant villagers in abandoned villages, as well as butchers and blacksmiths in semi-abandoned ones. This should give villagers a bit more progression where the basic ones are more likely to be encountered in the early game, and with the more advanced professions only being encountered as your roam further afield. This is to help play off of some of the tutorial aspects in the trades of villagers and to make them feel like a more integrated part of the overall progression. It should also make finding abandoned villages in the early game a bit more interesting and make them more worthwhile to explore. Note that this will not affect already generated villages and will only occur with new ones.
- Changed (increased) the radius at which villages will be semi-abandoned to make them a bit more prominent and fit better with the above addition of different villager types to them. Again, this only applies to newly generated villagers.
- Changed a little something something about priests. This one you should probably worry about.
- Changed skeletons to not be damaged by cactus to make them a little less of a Swiss army knife defense system.
- Changed Bloodwood logs to use the same orientation method on placement as regular vanilla logs.
- Changed snow so that the movement penalty it applies is in addition to whatever modifier the block beneath it applies, instead of overriding it entirely. This means for example that you will move faster on snow above cobble than you will on snow above leaves.
- Removed the cobble and gravel trades for villagers as upon further consideration I became concerned that those trades would actually discourage construction projects (roads in the case of gravel) as there might be a tendency to want to save those resources for trading. I also wanted to limit the possibility of cobble generators being used to generate emeralds. If your villagers already had such trades available, they'll still be there, but new ones won't be generated.
- Fixed problem that was causing the hunger bar not to wiggle on using a Hand Crank.
- Fixed a potential crash with the villager trading GUI that seemed to be a vanilla leftover.
- Fixed problem where Packed Earth, Dung, and Blight blocks wouldn't rotate on the Turntable in terms of them not transmitting rotation to blocks above them or attached blocks like torches.
- Fixed problem where the Block Dispenser was harvesting cocoa beans as cocoa powder, wouldn't plant cocoa beans when activated, and wouldn't spit out Cocoa Powder as an item.
Files
BTWMod4-99999A0CbMarsupial.zip(3.65 MiB) Primary
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Release channel
ReleaseVersion number
4.99999A0CbMLoaders
Risugami's ModLoader
Game versions
1.5.2Downloads
8Publication date
June 11, 2023 at 8:19 PMPublisher
spacecraft
Owner