Changelog
May 11th, 2014
- Added a new villager trading system which is left for the player to discover.
- Added visual feedback to the hunger meter whenever hunger is consumed by a player action. This will hopefully make players more aware of some of the subtler aspects of the hunger system like how spam-clicking mobs burns excessive hunger, or how jumping or sprinting frequently does the same.
- Added a little more progression to axes: now, iron axes and better will not consume hunger when you are chopping through zero toughness vegetation like grass and flowers, making them ideal for clearing paths for yourself as you move about above ground. In addition to this, diamond level axes and better will not consume durability when destroying leaf or vine blocks, which means you can use them to carve paths through jungles or other dense vegetation without them ever wearing out. This gives a significant boost to the usefulness of axes in general as they were still rather underpowered relative to other tools, as well as further encouraging path and road building. Note that gold axes are considered "worse" than iron for the purposes of this, and thus get no bonuses.
- Added a grunting sound to when players perform a zero-damage attack on a creature due to hunger or health depletion. This should make it a little clearer what's happening under these circumstances.
- Added the ability to render Mystery Meat into Tallow. My apologies for the glaring oversight there. I guess I'm not a beautiful and unique snowflake after all.
- Added restrictions to villager breeding so that they will only produce children of the same class as one of their parents (Hardcore Caste System?). Therefore, in order to gain access to a particular villager type you must find one in the world first. Note that with the other changes in this release, this greatly reduces the value of partially abandoned villages, as well as increases the significance of keeping particular villagers safe once found.
- Added the color of candles to their names to simplify their identification.
- Changed a little something something about Pigmen behavior that is absolutely nothing to worry about.
- Changed the Ocular of Ender to use ender pearls in its recipe instead of eyes of ender.
- Changed the bed recipe to require Padding instead of wool.
- Removed the player's ability to craft eyes of ender, as this is now a villager trade. I mention this aspect specifically since it changes the overall progression In other words, you must find a villager willing to trade for them in order to progress beyond a certain point, meaning that finding and trading with villagers is now part of BTW's tech progression.
- Fixed problem with Wicker returning only 4 sugar canes when disassembled instead of 9.
- Fixed problem where Ropes could be attached to upwards facing Anchors.
- Fixed problem where Saws weren't cutting Hemp, sugar cane, or wheat.
Files
BTWMod4-9Marsupial.zip(3.64 MiB) Primary
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Release channel
ReleaseVersion number
4.9MLoaders
Risugami's ModLoader
Game versions
1.5.2Downloads
13Publication date
June 11, 2023 at 8:16 PMPublisher
spacecraft
Owner