Changelog
September 25th, 2015
- Added Hardcore Slime.
- Added conversion recipes between some of the vanilla slabs and their full blocks. This applies to cobblestone, brick, stone brick, and the various wood planks, basically covering any of the stock slabs that are made out of "parts" (like individual rocks in cobble) that you could see being easily recombined back into the original.
- Changed (increased) the despawn time of fired arrows stuck in blocks to be equal to the regular item despawn time (5 minutes instead of the previous 1) for consistency and due to the increased value of arrows in the early game.
- Changed animals to be a little more nervous.
- Changed brown mushrooms so that they'll only spawn deep down in the earth (or on mycelium), to make their initial acquisition more interesting, and to prevent swamps being a horn of plenty. I figured out a way to do this without messing with overall worldgen so this and the following changes shouldn't cause seams in existing worlds. Note that this also applies to the nether as I wasn't down with free food being everywhere in hell :)
- Changed brown mushrooms to also require complete darkness (or mycelium) in which to grow to make farming them a little more interesting. The growth conditions remain otherwise unchanged.
- Changed reeds to only spawn in swamps, for similar reasons.
- Changed pumpkins to only spawn in plains biomes, and reduced the size of clusters in which they appear.
- Changed swamp biomes to only spawn pigs and chickens (no cows and sheep), and reduced the overall number of animals found there, to make them a little less zoo-like and more distinct.
- Changed chickens to avoid water when possible to reduce the number that would be found floating around off shore.
- Changed chickens to be visible from further away as they tended to pop-in quite close to the player.
- Changed cows to not get jiggy with the hoofsies while wearing a breeding harness.
- Changed Bloodwood Saplings to render as items rather than blocks when in item form. This changes the look of them slightly to be more consistent with other saplings as well as fixes a problem where they'd display oddly in item frames.
- Fixed problem where the player would appear to be falling in empty sky upon a hardcore spawn, and (hopefully) where they would sometimes spawn in solid blocks. You'll likely notice increased time in the "loading terrain" screen upon respawn, as this fix revolves around waiting for more of the terrain to buffer before putting the player into the game world. Let me know if you see any more instances of spawning in terrain, as while I ran numerous tests, this is the kind of thing that's rather difficult to be certain of since it was sporadic in the first place.
- Fixed problem where creatures would still attempt to path over some of the fences the mod adds (eg. stone brick fence) as if they were regular blocks.
- Fixed particle effects not appearing at all on smashing pumpkins. Also fixed both pumpkins and melons not displaying particle effects when dropped on invalid blocks like torches or slabs.
- Removed the vanilla wood fence, fence gate, trap door, and door recipes. This means that you'll need a Saw to craft these items.
- Revised the install instructions in the readme to reflect the process with the "new" launcher. If anyone spots any errors, please let me know.
Files
BTWMod4-ADingo.zip(3.73 MiB) Primary
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Release channel
ReleaseVersion number
4.ADLoaders
Risugami's ModLoader
Game versions
1.5.2Downloads
13Publication date
June 11, 2023 at 8:29 PMPublisher
spacecraft
Owner