Changelog
- Bedrock is now a configured feature in the overworld and nether, which means it can now be tweaked by data packs.
- "decorator" configured feature tags now have automatic locations.
- Changed lots of structure spawn conditions.
- Existing structures should survive this change as-is, but new worlds might not have the same structures in the same locations as old worlds, even with the same seed.
- Changed the seed of "decorator" features, by making the same feature always have the same seed regardless of what other decorators might try to decorate at the same location.
- Like structures, existing features will survive as-is, but new worlds might not have the same features at the same locations even with the same seed.
- Sped up distant horizons chunk generation in the nether slightly.
- Lush and mushroom caves no longer have dungeons or spider pits by default.
- Reduced the number of cherry trees that spawn in the world.
- The rock model now ranges from 1 to 6 rocks per block instead of being always 6.
- Restricted ocean monuments to only spawning in flat-ish areas.
- Fixed ocean monuments being empty in rare edge cases.
- Fixed bigger desert pyramids generating completely broken in rare edge cases.
- Small houses now have a villager inside.
- Added /bigglobe:locateArea command, for finding large areas which match some predicate.
- Miscellaneous scripting improvements.
Files
Big Globe-3.7.0-MC1.20.1.jar(3.43 MiB) Primary
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Release channel
BetaVersion number
3.7.0Loaders
Fabric
Game versions
1.20–1.20.1Downloads
121Publication date
July 23, 2023 at 2:43 AMPublisher
Builderb0y
Owner