Changelog
- Fixed charred hanging signs not dropping as an item when broken.
- Fixed bigger desert pyramids potentially spawning with snow around them if they spawned on the side of a cliff.
- Made delegating structure a bit more useful.
- biomes, spawn_overrides, step, and terrain_adaptation can now be absent.
- If they are absent, they default to the structure being delegated to.
- If spawn_overrides, step, and terrain_adaptation are all absent AND you are in a Big Globe world, then the structure being delegated to will be placed in the world as-is, without being copied.
- This means that if those 3 properties are absent (and you are in a Big Globe world), then advancements which require you to be inside the structure being delegated to will work as expected.
- biomes, spawn_overrides, step, and terrain_adaptation can now be absent.
- Lakes now behave themselves slightly better when other height-overriding structures intersect with them.
- Flint, rocks, and sticks no longer spawn in lava lakes.
- Added config option to make Big Globe the default world type.
- Fixed crash when flying above the nether roof with your F3 menu open.
- Immersive portals now places nether portals at the intended location.
- Distant horizons 2.0 is now detected properly.
Files
Big Globe-3.7.1-MC1.20.1.jar(3.45 MiB) Primary
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Release channel
BetaVersion number
3.7.1Loaders
Fabric
Game versions
1.20–1.20.1Downloads
68Publication date
July 28, 2023 at 1:41 AMPublisher
Builderb0y
Owner