Changelog
------------------------------------------------------
Version 3.1.1
------------------------------------------------------
- Fixed the Throwing Daggers so that they act as the appropriate type.
- Fixed the Sigil of Magnetism's range so that it is centered on the player.
- Fixed the Living Armour upgrade "Tough" so that it is now obtainable. Now you can get hurt for an actual cause!
- Fixed an NPE crash due to the Ritual of Living Evolution. Crash occurred if a player equipped a newly crafted Living Armour set while on the activated ritual.
- Changed the behaviour of the Living Upgrade Tomes.
-> Tomes now will attempt to apply their contained EXP (not levels) regardless of current or tome levels.
-> If exp from tome would put you pass the armour's point cap, exp is instead added up to the maximum possible for said Living Upgrade minus one.
-> Exp applied to the Living Armour is syphoned from the tome, and the remaining exp is not lost.
-> If the remaining exp on the Living Upgrade tome is below the amount required for at least one level of its respective upgrade, the tome is destroyed.
- Waterlogged blocks now count as "water" for the Incense Altar.
- Added the recipe for the Demon Will Aura Gauge.
- Reverted capacity formula for the Blood Altar.
- Fixed duplication glitch for the Alchemical Reaction Chamber.
Files
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+