Changelog
Cobbleloots ALPHA-2.0.0
IMPORTANT: Alpha versions of the mod may contain bugs and unfinished features. Use them at your own risk. If you find any issues, please report them on the GitHub repository.
Note: This mod replaces my previous mod
Cobblemon: Loot Balls
, but it is not compatible with the old loot balls from the other mod, so I suggest backing up items from previous worlds.
Changes from previous mod
- The Loot Balls code was completely redone from scratch. From now on, the mod will be called Cobbleloots, to avoid confusion with the old incompatible versions.
- Loot Balls are now entities instead of blocks.
- Loot Ball generation and survival sources aren't implemented yet. They will be added in future alpha versions.
- Loot Balls now doesn't disappear after being opened. They will stay in the world until they are destroyed by the players. This change was made to allow players to use the loot balls as decorations in future versions.
- Loot Balls doesn't drop themselves when destroyed. This will be added in future versions.
- Loot Balls items now drop into the world instead of being directly added to the player's inventory.
New Features
- Loot Balls now have new sounds and animations.
- The opening sound was updated to be more in line with the original Pokémon games.
- The opening animation was updated to be more fluid and visually appealing.
- Various sounds were added/updated for different actions on the loot balls.
Mapmaking
- The mod now has a documentation to help mapmakers use the mod objects and features in their custom maps. This will be updated as new features are added.
- At the moment of this release, the documentation is still a work in progress. If you have any questions, feel free to ask on my discord server. I will update the documentation as soon as possible.
- Added a new
Loot Ball Data
system to help mapmakers create custom loot balls with different properties.- You can now create custom loot balls trough datapacks! Check the documentation for more information.
- The system is still a work in progress, and it may change in future versions.
- The system is not yet implemented in survival sources nor generation. It will be added in future alpha versions.
- You can customize the loot table, texture, sources, rarity, biomes and more. Some of these features are not yet implemented, but you can write the data for future use.
- Reworked the
Openers
tag to allow more flexibility for mapmakers.- The system is still a work in progress, and it may change in future versions.
- It now stores the
UUID
and theTimestamp
of the player that opened the loot ball. This will be used in future versions to add more features to the mod, like cooldowns and re-usable loot balls.
Dependencies
Files
cobbleloots-neoforge-2.0.0.jar(90.02 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
AlphaVersion number
2.0.0Loaders
NeoForge
Game versions
1.21.1Downloads
26Publication date
February 24, 2025 at 12:27 AMPublisher
Ripio
Owner