Changelog
4.0.0.4
- Fix
dragRing
hPct calculation in RenderUtils.
4.0.0.3
- Fix RenderType in RenderUtils.
4.0.0.2
- Improve Draw Ring method.
4.0.0.1
- Add Render Utils
- Add the ability to register packets under other name spaces in a reverse compatible way.
4.0.0.0
- Update to 1.20.1
3.0.0.0
- Update to 1.19.4
2.0.0.0
- Update to 1.19.3.
1.0.0.33
- Clean up message when config reading fails.
1.0.0.32
- Use delegate's
listBuilder
&mapBuilder
inFromFileOps
.
1.0.0.31
- Better checks and exceptions for
TreeFromStructureNBTFeature
.
1.0.0.30
- Add to leave positions even if the leaves in question do not have a distance state property in
TreeFromStructureNBTFeature
.
1.0.0.29
- Don't use replaceable check when filling logs, check if the block at the position cannot occlude instead in
TreeFromStructureNBTFeature
.
1.0.0.28
- Don't use ground filter when filling logs, check if the block at the position is replaceable instead in
TreeFromStructureNBTFeature
.
1.0.0.27
- Fix additional blocks placed from NBT positions in
TreeFromStructureNBTFeature
.
1.0.0.26
- Only post process if the placed state has distance property in
TreeFromStructureNBTFeature
.
1.0.0.25
- Allow the ability to place additional blocks from the NBT in
TreeFromStructureNBTFeature
.
1.0.0.24
- Don't fill logs under for Yellow wool in
TreeFromStructureNBTFeature
.
1.0.0.23
- Change chunk storage format to our own compound tag to easily isolate our chunk tag data.
1.0.0.22
- Use moving position when checking for ground instead of constantly checking the same position.
- Don't use heightmap to determine if the trunk is on the ground.
1.0.0.21
- Water log leaves placed in water by
TreeFromStructureNBTFeature
.
1.0.0.20
- Actually add scheduled random ticks to
LevelChunk
fromProtoChunk
1.0.0.19
- Don't random tick in
LevelChunk
constructor.
1.0.0.18
- Add schedule random ticks system to update grass blocks under logs.
1.0.0.17
- Try and fix ticking dirt blocks under filled logs.
1.0.0.16
- Invert check for ground when filling logs under for trees.
1.0.0.15
- Use BlockPredicates to determine whether we've hit ground and to determine whether leaves can place at a position.
1.0.0.14
- Get logs from the trunk palette correctly.
- Store leaves & log targets in a ObjectOpenHashSet in
TreeFromStructureNBTFeature
.
1.0.0.13
- Add the ability to have several leaves & log targets in
TreeFromStructureNBTFeature
.
1.0.0.12
- Fix StructureBoxEditor
1.0.0.11
- Add ability to edit structure boxes with a golden axe. Use LEFT_CTRL + SCROLL_WHEEL when to move the box in that direction, use LEFT_SHIFT + SCROLL_WHEEL to inflate the box in that direction.
1.0.0.10
- Place leaves on trunks.
1.0.0.9
- Fix canopy anchor pos.
1.0.0.8
- Add the ability to use yellow wool to anchor canopies from trunks.
1.0.0.7
- Switch to Access Transformers/Wideners.
1.0.0.6
- Use correct
/corgilib worldregistryexport
command data export path. - Fix
RegistryAccessor
mixin being called exclusively on clients. Fixes servers crashing.
1.0.0.5
- Fix & optimize
/corgilib worldRegistryExport
command.
1.0.0.4
- Register
AnyCondition
condition. - Better registry ID for
IsMobCategoryCondition
.
1.0.0.3
- Prevent duplicate initializations on fabric.
1.0.0.2
- Relocate Jankson on forge build.
1.0.0.1
- Allow CorgiLib Fabric to be initialized from elsewhere.
- Clean up network package.
1.0.0
- First Release.
Files
CorgiLib-forge-1.20.1-4.0.0.4.jar(318.11 KiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
BetaVersion number
1.20.1-4.0.0.4-forgeLoaders
Forge
Game versions
1.20.1Downloads
224712Publication date
August 4, 2023 at 12:09 AMPublisher
CorgiTaco
Owner