Changelog
Crabber’s Delight 1.1.6
- Additions:
- New Food:
- Frog Legs
- Raw Frog Legs can be obtained from any Frog by killing them with a knife
- Can be cooked and turned into Cooked Frog Legs
- Squid Tentacles
- Raw Tentacles can be obtained from Squid and Glow Squid by killing them with a knife
- Can be cooked into Cooked Squid Tentacles and Cooked Glow Squid Tentacles
- Squid Kebob
- Crafted with a stick, either cooked squid or cooked glow squid, 2 onions, and a tomato
- Coral Crunch
- A “healthy” new breakfast cereal made with bits of coral, milk, and a bowl
- Frog Legs
- New Items:
- Can
- A item that can be obtained as part of the trapping loot tables
- Can be smelted into iron nuggets
- Coral Fragments
- Can be obtained rarely when using pufferfish or tropical fish as bait in the crab trap
- Can also be obtained by putting coral blocks/items in the cutting table and breaking them down using a pickaxe
- Can be used in crafting Coral Crunch
- Additionally can be combined with dyes in various formations to make renewable coral blocks
- Can
- New Blocks
- Squid Barrel
- Glow Squid Barrel
- Frog Leg Barrel
- New Advancements
- Tastes Like Chicken
- Kill a frog with a knife to get raw frog legs
- Deep Sea Slayer
- Kill a squid with a knife to get raw squid tentacles
- Deeper Sea Slayer
- Kill a glow squid with a knife to get raw glow squid tentacles
- Reach For The Sea-Stars!
- Obtain a crab claw and extend your reach
- Tastes Like Chicken
- New Food:
- Changes:
- Updated Textures
- Crab Leg
- Clam
- Clam Barrel
- Crabs
- Crabs now spawn in more biomes, and even in different colors!
- Red variant found on beaches
- Green variant found in swamps
- Light Gray variant found on stony shores
- White variant found on snowy beaches
- Crabs now have a lower spawn weight
- Crab spawn group numbers have been lowered from 3-6 → 1-3
- Crabs now spawn in more biomes, and even in different colors!
- Crab Trap Balancing
- Crab Trap now has 27 slots
- WARNING: Existing Crab Traps will need to be broken and replaced or may crash when trying to be opened
- Requirement for open water around the trap is reduced from 5x5 down to just 3x3
- This requirement now needs to be met for the crab trap to be able to function
- Can be toggled on/off in the config
- Traps that are in a water biome will now work at double the pace to catch items
- This is controlled by the biome being part of the forge:is_water tag
- Bait is no longer required for a crab trap to function
- When no bait is present, the crab trap has a very slight chance of collecting sealife but will mostly capture junk (75% items 25% mixed sealife)
- This uses the “air” loot-table for simplification purposes
- Fish used as bait will have equal chance to capture items, or specific sealife (50% items, 50% specific sealife)
- Chum will have a 100% chance at catching specific sealife still
- When no bait is present, the crab trap has a very slight chance of collecting sealife but will mostly capture junk (75% items 25% mixed sealife)
- Crab Trap now has 27 slots
- Chum
- Chum buckets now have 48 durability
- To compensate for the increase in durability, the recipe for all chums has been changed
- New recipe is 4 fish, 4 bonemeal in a ring around an empty bucket
- Advancements
- Shrimp Fried Rice advancement is now a hidden challenge
- Updated Textures
Files
CrabbersDelight-1.20.1-1.1.6.jar(356.85 KiB) Primary
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Release channel
ReleaseVersion number
1.1.6Loaders
Forge
Game versions
1.20.1Downloads
1798Publication date
August 2, 2024 at 2:50 AMPublisher
AlabasterLeking
Owner