Changelog
Additions (in rough order of how exciting they are)
- Separating Potions with the Centrifuge
- Milk and Apple Juice Cartons
- Certain non-Mixture fluids can be pumped into Vats and automatically converted to Mixtures
- Carbon Fiber, new Plastics, Nether Crocoite, Chromium, Lead, Inox and Borosilicate Glass
- Flame Retardants
- New PPE
- Mechanical Sieve
- Biome-dependent processing recipes
- Catalytic Converter
- Beaker, Round-Bottomed Flask, Test Tube Rack and Measuring Cylinder
- Tree Tapping
- Element Blocks
- Stampers and the Blank Music Disc
- Glassblowing
- Custom Explosive Mixes
- Creatine
- Seismograph and oil prospecting minigame
- Redstone Programmer
- Trypolithography (Circuit Boards, Circuit Masks and Keypunches)
Chemistry Additions
- Wolff-Kishner reduction
- Alcohol dehydration
- Plenty of electrophilic additions
- Nitro group hydrogenation
- Phosgene and isocyanates
- Toluene nitration is split into two steps
- Alkynes
- Organoboron reactions
Removals
- Magic Oxidant and Magic Reductant
- ANFO, Cordite, Nitrocellulose and Picric Acid Blocks
- Coaxial Cogwheel, Double Cardan Shaft, Differential, Planetary Gearset (ported to Petrol's Parts)
Compatibility
- Create: The Factory Must Grow
- TFMG Distillation recipes can be done in Destroy's Distillation towers
- Create: Big Cannons
- Mixtures in Fluid Shells will pollute and contaminate as if they came out of a pipe
- Mixed Charges and Mixed Shells
- Each mod's Gas Masks are interchangeable
- Curios
- Lab Goggles and others can be put in the head slot and will work as Engineers' Goggles and PPE
- Badges can be worn in a new Curios slot
- Fluids can now be tagged as pollutants and coolants
Tweaks
- Acid dissociation is now 1st order w.r.t. water
- You can now see gases in Vats
- Using a Creative Blaze Cake on a Refrigerstrayter will cause it to cool indefinitely
- Mercury is tagged as acutely toxic
- Methanol is tagged as a solvent
- Sped up Andrussow Process (1000kJ is quite a high activation energy)
- Sped up chlorine production
- Centrifugation is more rigorous
- Preexponential factors have dynamic units in JEI
- Destroy's TNT and vanilla's "TNT" have been separated
- Charge is now specific to Atoms and is not a single value for the whole Molecule
- Made it easier to get Rhodium from Mashed Potato, and it is guaranteed the first time
- Discovering oil awards experience
- Vat thermometers and barometers now output a configurable Redstone signal
- Species can have concentrations listed in millimolar or micromolar, so they don't show as "0.0M"
- Particles show whenever a crop fails to grow due to Pollution
- Alcohol and Baby Blue can be individually disabled
- Some types of Pollution are now local to chunks rather than the whole world
- Vats work with the Threshold Switch
- Revised Vat Ponders
- More Advancements
- Butter no longer requires cooling
- Changed volume conversion from 1L = 1B to 1L = 1mB
- Many more things are configurable
- Vats can be moved by contraptions as one body
- Certain Blocks will now show Lab Goggles rather than Engineer's Goggles in the Goggle overlay
- Datapack support for Vat materials
- Rate constants for water self-ionisation fixed so water has pH ~7 at RTP
Bug Fixes
- Deconstructed Vats flushing as though they still had vents
- Z-fighting with Vat vents
- Deepslate Nickel Ore being tagged as a fluorite ore instead of nickel
- Rendering bugs with Aging Barrels
- Pick block working incorrectly
- Doubling of Differential model in its Ponder
- Text not appearing in JEI if multiple reactions are being shown on screen
- Picric Acid Tablet recipe taking sodium ions
- Decomposition of chlorodifluoromethane producing hydrofluoric acid
- Using a Creative Blaze Burner causing it to render wrong, and cool
- Occasional crash when using Test Tube
- Centrifuge producing impossible concentrations of fluids
- Advancements not being awarded
- Reverse reactions not showing up in JEI
- Pipes not connecting to new Vats until updated
- Mixtures pumped out of pipes not hurting entities
- Pumpjacks rendering wrong and not rotating on contraptions
- Odd Aging Barrel behaviour
- Test Tube rendering issues
- Block colour changes from Smog pollution needing a reload to appear
- Crash working out what colour rain should be
- Duplication of iodine and other reaction results in Vats
- Crash when hovering an item in the latest JEI version
- Water not changing color with Smog level changes
- Commands not having the correct permission level
- Using a Syringe on a Mob in Creative consumes the Item
- Breeding cooldown reduction of Baby Blue not working
- Incorrect densities of Chlorine, R-22, Hydrogen Fluoride and Carbon Dioxide
- Adding items to Vats not disturbing the equilibrium
Files
destroy-1.20.1-0.1.0-snapshot-1.jar(8.66 MiB) Primary
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Release channel
AlphaVersion number
1.20.1-0.1.0-snapshot-1Loaders
ForgeNeoForge
Game versions
1.20.1Downloads
305Publication date
September 25, 2024 at 7:09 PMPublisher
petrolpark
Owner