Changelog
Requirements
- JAVA 17+ (I am using Adoptium https://adoptium.net/)
- Fabric Loader >=0.15.1
- Fabric API >=0.91.2+1.20.4
- 100% client side; no server side deployment needed
What's New
- Support for Serene Seasons. Seasonal changes will affect temperature-dependent effects (like frost breath and some biome sounds). Supporting other season mods is dependent on whether the season mod provides a formal API for obtaining temperature and precipitation information.
- Added a global option to disable scary sounds. Currently, this applies to the wolf and the underground monster growl. Scary is subjective, so I would be glad to hear opinions about other sounds in the mod. This only applies to sounds generated by Dynamic Surroundings. If another mod has a scary sound, you can block it using the Individual Sound Control GUI in game (assuming the keybind is mapped).
- Added a global volume scale setting for ambient sounds. This applies only to Dynamic Surroundings sound effects. Intended to give a simple knob to increase/decrease the volume of the mod's environmental sounds.
Changes
- Reworked the internal tagging for items, blocks, and biomes. The mod no longer declares tags in /data. The mod's tag configuration has been moved into client side resources. (I have my own tag scanning code for loading tag information as the mod is 100% client side.)
- Added resource support for Biomes O'Plenty, Nature's Spirit, Profundis, and Promenade.
Fixes
- Minimal particle settings can cause mod to crash with waterfall effects.
- Disconnecting and reconnecting can result in the loss of biome sound effects.
- Footstep sound effects would not play when connected to a remote server.
Files
DynamicSurroundings-Fabric-1.20.4-0.3.0.jar(13.53 MiB) Primary
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Release channel
ReleaseVersion number
0.3.0Loaders
Fabric
Game versions
1.20.4Downloads
978Publication date
January 26, 2024 at 5:14 PMPublisher
OreCruncher
Owner