Changelog
Changelog for Easy NPC (1.20.1)
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
Note: Please always back up your world / NPCs before updating to a new version! Check the upgrade guide for more information.
5.7.4
- Fixed #369 by allowing multiple actions for the
ActionHurtEvent
andActionDieEvent
. - Fixed #70, #366 by adding a basic
/easy_npc objective <NPC> set follow ...
and/easy_npc objective <NPC> remove follow ...
commands. - Fixed issue with some objectives are not visible in the objective screen but are still active.
- Added projectile owner detection for the damage source based events.
- Added fixed death position for the dialog screen.
- Added commands wiki page for better command documentation.
5.7.3
- Fixed #367 by re-ordering network payload registration for Fabric 1.21.1
5.7.2
- Fixed #364 by adding additional checks and logging for entity data serialization and networking.
- Fixed #347 by adding additional network message related checks for Fabric/Quilt.
- Improved idle animation for arms and legs.
- Improved 'Move Back To Home' objective performance.
- Added 'Can Breathe Underwater' checkbox to the NPC configuration screen.
- Added new Knight 02 NPC skin.
5.7.1
- Fixed #362 by considering day/night for all days not only for the first day.
- Fixed #361 by adjusting wrong visibility for arms, hat and other model parts.
- Fixed #359 by making sure scaling and hitbox matching standard player models.
- Fixed #357 by replacing the slider with a dual-slider for better usability.
- Fixed #356 by resetting micro movements for NPCs.
- Fixed #331 by adding
Health Regeneration
attribute. - Fixed #328 by setting
canBreatheUnderwater
totrue
for relevant NPCs and added 'Can Breathe Underwater' attribute - Fixed slider sending multiple packets for the same value.
- Added dual-slider for better usability.
- Added combat attributes.
- Added environmental attributes.
- Added interaction attributes.
- Added movement attributes.
- Reduced the numbers of synched entity data by 10%.
5.7.0
- Fixed #354 by adding missing hand item renderer for piglin models.
- Fixed #353 by adding additional checks for body part rendering.
- Fixed #351 by improving dialog and trade server-side checks.
- Fixed #350 by adding additional safety checks for text and translated text.
- Fixed #346 by making sure Trading data are correctly synced even with small changes.
- Fixed #340 by adding respawn command for single or several NPCs.
- Added custom attributes for NPCs to allow more complex behavior.
- Added smaller code optimizations and cleanup.
5.6.0 (Release Version)
Note: Because of some fundamental changes and improvements, it could be that some of the data are not compatible with older versions. Please backup your world / NPCs before updating!
5.5.9
- Reworked the whole wiki and documentation to match the 6.x release version.
- Fixed #317 by adding additional checks for edge cases after crashed clients.
- Fixed random order of main configuration buttons.
- Fixed overlapping text of Action Data List editor screen.
- Fixed typing issue with Render Entity Type Support Configuration.
- Fixed missing update for up and down buttons for Action Data List editor screen within a dialog.
5.5.8
- Fixed #308 by adding additional checks for the skin file names.
- Fixed #307 by improving player skin based cache handling.
- Fixed #303 by allowing to hide the custom names for NPCs and using empty names.
- Added additional game tests.
- Added custom skin data for preparation of upcoming server-side skin support.
- Added client-side skin chat error messages for easier debugging.
- Added basic Cobblemon compat for further testing for #304.
- Improved dialog command with auto-suggestions for dialog names.
- Improved player skin rendering by adding UUID validation and better cache handling.
- Improved fake player by disabling advancement tracking.
- Removed unneeded data sync for better performance.
- Removed duplicated skin registration messages.
5.5.7
- Fixed #300 by allowing action from NPCs with the same owner data.
- Fixed #75, #216, #300 by allowing disabling of the trading screen and default dialog.
- Added new open default dialog Action Type.
- Added default
Open Trading Screen
andOpen Default Dialog
actions to the Interaction Action. - Changed permission system to allow game masters (>= 2) and higher to use all actions without being the owner and/or in creative mode.
- Improved Action Overview screen for better usability.
5.5.6
- Fixed default max uses from 0 to 64 for trading items.
- Fixed #282 by consider custom weapon models for hand items and rendering.
- Added experimental texture support for Raw Zombies.
5.5.5
- Fixed #297 by using min und max values directly from Ranged Attributes.
- Fixed #296 by making sure itemStack data are correctly stored and loaded.
- Fixed #293 and #129 by adding additional visibility options and new preset command.
- Added additional visibility options for NPCs like visible at day/night, visible to owner, ...
- Added
/easy_npc preset import_with_owner <type> <preset> <owner> <x> <y> <z>
command. - Added basic Team support for NPCs.
- Improved rendering of NPC entities within the configuration screen and dialogs.
- Prepared code for release version 5.6.0.
5.5.4
- Updated Chinese translations. Thanks to @Sunny-Again.
5.5.3
- Improved trading data handling and fixed some issues with the trading data.
- Lower update tick frequency for better performance.
- Added automated game-tests for better quality assurance and faster bug detection.
- Added background entity verification checks for custom models.
5.5.1
Note: Because of the changes and fixes of the trading data, some trading data will be reset. Edit the trades again, and they will be saved in the new format.
- Fixed #229 by adding Piglin, Piglin Brute and Zombified Piglin NPCs.
- Fixed #221 by using own trading data set and storing last reset time per NPC.
- Fixed #210 by making sure default values are set for all actions.
- Fixed duplicated synched entity data for Raw Zombie entity.
- Optimized screen background rendering for better performance and compatibility.
- Optimized data handling by converting some to records.
- Optimized custom model declaration and handling.
5.5.0 (beta only for testing)
- Fixed #279 by automatic converting upper-case resource location to lower-case.
- Fixed #278 by adding additional checks for custom models and renderer.
- Fixed #275 by adding missing Fabric specific code.
- Fixed #273 by automatic detecting translation keys for dialog texts, names and buttons.
- Fixed #272 by keep fixed order of actions and allow to move actions up and down.
- Fixed #268 by checking each single Fabric network message for missing ids.
- Fixed #262 and #240 by correctly handling attack objectives for NPCs.
- Fixed duplicated objectives for NPCs.
- Fixed late initialization of server-side data by moving it close to the entity creation.
- Fixed issue with removed FakePlayer and dimension change.
- Fixed Action Data Editor and miss matching data / entries.
- Added additional Action Editor button to allow to move actions up and down.
- Added additional Dialog Editor button to define the default dialog.
- Added Objective Handler as preparation for upcoming objective commands.
- Added Raw Zombie Entity
/summon easy_npc:zombie_raw
for better modding support. - Added experimental [Epic Fight Mod][epic_fight] Raw Zombies
Entity
/summon easy_npc:epic_fight_zombie_raw
which completely uses the [Epic Fight Mod][epic_fight] rendering, animations and models. - Added support for multiple skin templates files.
- Added example translation files for demonstration.
- Added example translation NPC for demonstration of the translation support.
- Improved custom model entity support and added caching for better performance.
- Improved thread-safety for dialog and action data.
- Removed Spawn Data, Screen Manager and other unused data for better performance.
5.4.1 (beta only for testing)
- Fixed #209 by adding additional checks and error messages for the screen data.
- Fixed #270 by removing duplicated entity data.
- Fixed issues with double processing of network packets.
- Added basic pose support for custom models. Works best if source model is close to target model.
- Improved strolling and home back navigation for NPCs.
5.4.0 (beta only for testing)
- Fixed #214 by using
Screen
instead ofAbstractContainerScreen
for immersion of the dialog. - Fixed #222 by improving preset import and export commands and handling.
- Fixed #266 by adding
/easy_npc dialog set default <npc> <dialog>
command. - Fixed #258 by improving "Move Back to Home" objective handling.
- Fixed #259 by improved custom model handling and rendering.
- Fixed broken animations for some NPCs.
- Added custom model screen to select custom models for NPCs.
- Added hand item support for custom models.
- Added asynchronous client <-> server syncs for better performance.
- Added basic universal config system.
- Added additional debug commands for better debugging.
- Improved dialog argument handling and suggestions for better usability.
- Improved general screen performance and handling.
5.3.0 (beta only for testing)
- Fixed #261 by adding additional Image Validation before storing skins to the NPC.
- Fixed #260 by moving specific log messages to debug level.
- Fixed #257 by adding a search bar for custom skins.
- Added Traditional Chinese translations. Thanks a lot to @yichifauzi.
- Added sub-folder support for custom skins.
- Added additional icons and symbols for better usability.
5.2.0 (beta only for testing)
- Refactored Network Protocol to support 1.20.4 and 1.21.x changes.
- Fixed #188 by adding support for Immersive Melodies
- Fixed #245 by moving specific log messages to debug level.
- Fixed Smart Animation detection.
- Added
/easy_npc equipment set <npc> <slot> <item>
command to set equipment for NPCs. - Added
/easy_npc equipment remove <npc> <slot>
command to remove equipment from NPCs.
5.1.1 (beta only for testing)
- Fixed #248 by adding new Chinese translations. Thanks to @Sunny-Again.
5.1.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- Fixed #239 by passing
can_pass_door
andcan_open_door
to navigation. - Fixed #61, #141, #227 by adding new action UI for button actions and dialog actions.
- Fixed #51, #225 by allowing interaction with blocks, levers, buttons, ...
- Fixed #114, #195 by fully supporting config screen for Fabric.
- Fixed #149 by adding additional
close_dialog
action. - Fixed German translations and overlapping texts.
- Improved editor and dialog screen for better usability.
- Added compact mode for the configuration screen for better usability.
- Added new action UI to allow more complex actions and interactions.
- Added block interaction action for NPCs over action UI and
/easy_npc interact block ...
command. - Added Fabric armor renderer support to allow hiding armor parts.
- Added support to place weapons in the shield slot.
- Added Villager builder example preset.
- Removed screen container data for better performance and less network traffic.
- Removed custom empty slot images for armor and equipment.
5.0.0 (beta only for testing)
Note: Please backup your world / NPCs before testing!
- First fully feature completed Fabric version for testing.
- Removed Forge config files for better compatibility and easier maintenance.
- Large code refactoring for better performance and easier maintenance.
- Replaced local cache manager with a network based cache manager.
- Replaced standard menu and screen handling with a new screen manager with two-way communication to avoid crashes.
- Added better translation support for all screens and dialogs.
- Added better support for custom models and textures.
- Added hotkey ALT+Left Arrow to go back within the configuration screens.
- Added additional error and warn messages for better debugging.
4.5.2
- Fixed #203 by moving texture registration to later stage.
4.5.1
- Fixed #179 by adding and documenting the new
/easy_npc preset
commands. - Fixed #164 by adding mob types for NPCs.
- Fixed #146 by showing processing errors with skins.
4.5.0
- Fixed #175 by moving additional log messages to debug level.
- Fixed #173 by setting the test quest to visibility
NEVER
. - Added
@e
target selector support for all commands. - Added UUID suggestion for targeted NPC for all commands.
- Added
/easy_npc delete <npc>
command to delete NPCs. - Added
/easy_npc sound set <npc> <sound_type> <sound>
command to set the sound for NPCs for #177. - Added
/easy_npc preset import [custom|data|default|world] <resource_location> <position> <UUID>
command with better auto-suggestions. - Added
/easy_npc preset export [custom|local|world] <npc> <name>
command with better auto-suggestions. - Improved command support to allow more complex commands.
- Improved Fabric support for better compatibility with other mods.
- Separated client and server network handler for better performance. Please open an issue if you encounter any issues with this change.
4.4.0 Fabric beta
- Released first beta version for Fabric for more detailed live testing.
4.4.0
- Fixed #159: Added additional tags and support for modded bows and crossbows items.
- Fixed #158: By moving specific log messages to debug level.
- Fixed #155: Automatically update follow owner objective, if owner has changed.
- Fixed #94: Added basic support for guns which are not extending the vanilla bow or crossbow item.
- Fixed #72: Added additional owner objectives and checks for Armour's Workshop Wand.
- Added experimental model override support for custom models
over
/easy_npc render set <npc-uuid> <entity_type>
. - Added own synched entity data handler for better performance and less network traffic.
4.3.3
- Added basic trading sound for all NPCs.
- Fixed #145 by reference to the merchant instance instead of the entity instance.
4.3.1
- Fixed Illager head and leg animations.
- Fixed #138: Added additional debug information.
- Fixed #135: Added check if NPC is already trading before opening a new trading screen and inform the player about it.
- Fixed #136: Added additional fallback check for missing sounds, before using the explosion sound.
- Fixed #137: Correcting the item arm position for all model.
- Added hand item render support for most NPCs even for chicken and others. ;)
- Improved NPC model and NPC renderer by skipping rendering of invisible parts based on the model type.
- Unified initial movement speed for all NPCs according to their types.
4.3.0
- Large code refactoring for better client-side performance to increase render fps.
- Fixed issue with attributes only apply after a re-spawn of the NPC.
- Fixed issue with skin textures are not applied correctly.
- Fixed #86: Added Horse NPC model.
- Fixed #127: Added Wolf NPC model.
- Added basic support for custom sounds with default sound events.
- Added additional safety checks for the NPC skin and texture manager.
- Added additional data checks for better performance and smaller data size.
- Added silent attribute to allow NPCs to be silent and not to make any sounds.
- Improved NPC Model performance, animations and general support for custom models.
- Improved Orc NPC textures.
- Improved type safety for most Easy NPC data types.
- Improved Skin Manager for better handling of different skins and styles.
- Optimized texture manager for better performance and less file access.
4.2.0
Note: Dropped support for Minecraft 1.19, 1.19.1, 1.19.3, 1.19.4 and 1.20 because of low usage. Please use the beta version 4.1.0 or former releases for these versions.
- Improved NPC Renderer performance and improved support for custom models.
- General code cleanup and refactoring per release.
4.1.0
- Normalized all cache, skin, template and preset names to lowercase with additional checks for unsafe characters.
- Finalized orc model and texture.
- Fixed #123: By adding additional checks for the export and import of NPCs.
- Replaced custom TAGs with entity TAGs for better compatibility with other mods.
- Optimized custom and player texture manager.
4.0.1
- Improved stroll objectives for flying NPCs.
- Improved general navigation support for all NPCs.
- Fixed fairy fly navigation.
- Fixed fairy hitbox.
- Fixed orc hitbox.
4.0.0
Note: Please backup your world / npcs before updating from 3.x or earlier! NPCs are now stored in a new format and the old format is not 100% compatible with the new version.
- Larger code refactoring for better code base.
- Added experimental support for Fabric.
- Added ability
Can be Leashed
to allow NPCs to be leashed. - Added ability
Push entities
to save resources (if deactivated) and avoid pushing entities. - Added
/easy_npc owner set <npc-uuid> <player>
command to change the owner of an NPC. - Added
/easy_npc owner get <npc-uuid>
command to get the current owner of an NPC. - Added experimental orc model, which is still work in progress.
- Fixed #33 and #86: Added additional NPC models.
- Fixed ##95: Added color support for NPC names.
- Fixed #101: Separated client and server entity data for better compatibility.
- Fixed #79 and #104: Added objective
Random Stroll around Home
to allow NPCs to randomly stroll around their home position. - Fixed standard sword attack swing animation.
- Fixed standard golem attack swing animation.
- Updated presets to match the new format.
3.11.0
- Added
/easy_npc trading open <npc-uuid> <player>
command to open trading screens for specific players. - Added
/easy_npc navigation set position <npc-uuid> <x> <y> <z>
command to set the position for the NPC. - Fixed #97: Added automatic home point and
/easy_npc navigation set home <npc-uuid> <x> <y> <z>
command. - Fixed #101: Added better support for Project MMO mod.
- Fixed #102: Added better support for Better Combat weapons.
- Improved command block support.
3.10.0
- Refactored code for better performance and easier maintenance.
- Added item tooltips for equipment and trading configuration screens.
- Fixed #93: Added render support for equipped modded items and armors.
3.9.0
- Added
/easy_npc preset import
support for command blocks and functions with resource location. - Added
/easy_npc dialog open <npc-uuid> <player> <dialog>
command to open the dialog screen for a specific NPC and player for #75. - Fixed #87: Ignore damage even from creative players and ops.
- Fixed #85: Added de-spawn range option for the NPC Spawner.
- Fixed #84: Text format codes applying on more text that they should.
- Fixed #77: Added options to disable armor/equipment rendering for NPCs.
- Fixed #76 and #79: Added home position and
MoveBackToHome
for NPCs to allow them to return to a specific position.
3.8.0
- Added NPC Presets to allow easier creation and usage of NPC presets in-game.
- Added NPC Spawner to allow spawning of NPCs with specific settings and NPC presets.
- Added Debug Manager to minimize the logging and to allow better debugging.
- Added LivingEntityManager which will replace the old EntityNPCManager.
- Added Debugging.md to the wiki.
- Added text color and text style formatting for dialog texts. #80
- Added possibility to adjust light level for NPCs. #45 and #67
- Increased text length for simple dialogs and yes/no dialogs to 512 characters.
- Move ActionEventData and DialogData to common package for better performance.
3.7.3
Note: Please backup your world / npcs before updating from 6.x or earlier! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added transparent "None" skin option for better Armourer's Workshop compatibility and other mod support.
- Fixed issue with advanced and custom pose model rendering.
- Fixed issue with auto-selecting the correct dialog type within the configuration screen.
- Optimized model data for better performance and smaller data size.
- Completed EasyNPC wiki documentation for all features.
3.7.2
- Added Easy NPC position tool to allow easier positioning of NPCs.
- Added additional Easy NPC Spawn Eggs and entity types for mod integrations.
- Fixed bounding boxes for NPCs with custom models, poses and scaling.
- Fixed issue with cut-off dialog button text.
3.7.1
- Fixed dialog editor UI issue with the new dialog text editor.
3.7.0
- Restricted the edit behavior for NPC to allow more use-cases to the following:
- User is sneaking and clicking on the NPC (creative mode only)
- User is holding the NPC wand and clicking on the NPC (all modes)
- Added possibility to adjust sliders with mouse wheel and arrow keys for better usability.
- Added dialog text editor to allow multiple dialog texts variants for the same dialog.
- Added "can_use_nether_portal" attribute to allow NPCs to use nether portals or not.
- Added support for
@initator
withonHurt
andonDeath
events. - Added support for Armourer's Workshop mod. Thanks to @SAGESSE-CN.
- Added possibility to disable model parts to the advanced pose editor.
- Separated the Player Skin and remote URL Skin screen for better usability.
- Fixed head and body rotation are not show correctly in some instances.
- Code optimizations and cleanup.
3.6.1
- Smaller bug fixes and improvements.
2023.11.22
- Added attack animation for bow, crossbow and sword.
- Added additional animations like celebrate, dance, spell casting for testing.
- Added crossbow attack goal.
- Added bow attack goal.
- Added missing translations.
- Improved base attribute screen for better usability.
- Improved melee attack goal.
- Fixed smaller issues.
2023.11.20
- Added base attribute screen for health, attack, armor, knockback resistance, movement speed, ...
- Added missing translations for some screens.
- Fixed smaller issues with the UI and dialogs.
- Improved skin selection for better usability.
2023.11.18
- Added attack and follow objectives.
- Added respawn button in the case the NPC is stucked or buggy.
- Improved objective validation and handling.
- Optimized nbt data to skip default values for better performance and smaller data size.
2023.11.05 (NPCs comes to life update)
Note: Please backup your world before updating to this version! This update includes a lot of changes and new features and even if I try to support all former data it could be that some of them are not compatible with older versions.
- Added attribute configuration like can open doors, can close doors, can pass doors, can be hurt, can be pushed, ...
- Added objectives configuration for like follow owner, follow player, follow entity, walk around ...
- Added custom dialog configuration for more complex dialogs.
- Added custom action events
on_hurt
,on_death
andon_button_click
. - Added Iron Golem model.
- Refactored Dialog system for supporting more complex dialogs.
- Refactored Action system for supporting more complex actions.
- Refactored Action Event system for supporting upcoming events.
- Refactored NPC network data for sending only relevant data to clients.
- Fixed issue with importing filenames with upper-case letters.
- Fixed animation issue with custom poses.
- Fixed compatibility issue with resource packs like Stoneborn, Mythic, Creator Pack, ...
- Improved mod compatibility with other mods.
2023.10.24
- Added advanced trading configuration for NPCs with multiple items and prices.
- Added auto-reset for advanced and basic trading configuration.
- Added commands to open the trading screen and to reset the trading items.
- Added Skeleton Trader preset example for a dialog with trading options.
- Added better basic trading configuration.
- Fixed issue with importing legacy presets.
- Fixed issue with advanced and custom pose configuration.
2023.10.10
- Refactored UI and configuration system for easier support for upcoming features.
- Added basic (over UI) and custom (over NBT) trading configuration for NPCs.
- Fixed issue with custom model rendering.
2023.10.06
- Refactored model and render system for better performance and easier support for custom models.
- Refactored network protocol for better performance and 1.20.2 changes.
- Refactored data serialization (NBT) for upcoming features.
- Added cat and chicken model.
- Added position "freefall" option to allow NPCs to fall down and not to float in the air.
- Fixed remote skin support with to avoid failed skin downloads.
2023.09.03
- Added new
/easy_npc preset import_new <ResourceLocation> <x> <y> <z>
and/easy_npc preset import_new <ResourceLocation> <x> <y> <z> <UUID>
command to allow the import a single preset multiple times. - Improved action handling by passing block position and other additional information to the action.
- Improved preset import to allow import of NPCs on specific position
e.g.
/easy_npc preset import <ResourceLocation> <x> <y> <z>
.
2023.06.09
- Added new distance based actions for 16, 8, 4 and 1 block distance from the NPC.
- Fixed issue to allow empty action to reset actions.
2023.05.29
- Added custom pose editor which supports rotation, position and visibility of the model parts.
- Added better model animation support for custom poses.
- Added better NBT format for easier editing and more complex data types.
- Added crouch pose for models which not support this by default.
- Improved import and export functionality for NPCs.
- Improved documentation and added more examples.
- Cleanup death code for better performance.
2023.05.20
- Added custom export and import functionality for NPCs over local files to allow easier sharing of NPCs.
- Added world export and import functionality for NPCs over world files to allow easier packing of NPCs.
- Added default presets for some common NPCs.
- Added basic knight skin.
- Improved UI and dialogs for better usability.
- Improved logging and error handling.
- Improved documentation and added more examples.
2023.04.10
- Fixed issue with custom texture skins.
- Improved custom texture screen for better usability.
2023.03.24
- Added config for basic permission system to control the use of specific options.
- Added support for normal players to be able to use Easy NPCs with limited options.
- Improved menu handling and general performance.
2023.03.19
- Added new Zombie and Zombie Villager models.
- Added custom texture support for individual texture skins for map makers.
- Added possibility to execute commands as player.
- Fixed locked rotation for custom models by resetting rotations.
- Fixed crash when using invalid numbers for position.
- Fixed issue with invisible NPCs.
- Improved documentation and added more examples.
2023.03.18
- Added support for custom model rotations and to lock rotations.
- Added support to disable dialog.
- Improved network protocol to support more complex data types.
- Improved NPC wand to easier select rotated and scaled NPCs.
- Refactored entity data for easier maintenance.
- Moved documentation to separate Wiki.
2023.03.11
- Added support for custom poses which allows to rotate the head, body, arms and legs.
2023.03.05
- Added Easy NPC wand to select and configure NPCs without directly targeting them.
- Added position screen for easier positioning of NPCs.
2023.03.04
- Breaking Change: Added custom data serialization to support more complex data types. Backup first before install!
- Improved performance of server and client processing by using custom data serialization.
- Added basic pose support for Easy NPC entities.
2023.02.24
- Added basic CarryOn support to block unwanted pickup of NPCs.
- Improved documentation and added more examples.
2023.02.22
- Added scaling configuration.
- Replaced some free text options with enums.
2023.02.20
- Added equipment configuration and corresponding render support.
2023.02.19
- Added Interaction action which could be triggered without any dialog.
- Added Skeleton model and remote skins support.
- Unified configuration UIs and added translation keys.
- Improved yes/no dialog buttons to allow longer texts.
- Improved value validation and status updates.
- Improved texture manager for custom models.
- Remove test NPC spawn eggs.
2023.02.16
- Added Action configuration with permission level support.
- Added Action Debug possibility for permission level 1 and above.
- Improved npc rendering and general UI layout.
2023.02.12
- Refactored dialogs and UI based code for better performance.
- Refactored network protocols for using specific types instead of text.
- Added Skin Preview for default, player based and remote skins.
- Added Skin Manager to better handling of different skins and styles.
- Added possibility to adding Skin over username.
- Added possibility to adding Skin over remote url.
- Added possibility to remove NPC.
- Improved separation of client and server side handling.
2023.01.28
- Released first beta version for more detailed live testing.
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Release channel
ReleaseVersion number
5.7.4Loaders
Game versions
1.20.1Downloads
844Publication date
November 3, 2024 at 4:53 PMPublisher
Kaworru
Member