Changelog
Changes
- Updated to Minecraft 1.20.2
- Removed some power/condition/action types that are now available in Apoli.
- The end bound for the linear-interpolated FOV multiplier is no longer affected by the
affected_by_fov_effect_scale
field of themodify_fov
power type. - Changed the object at which the NBT operation/operator data types operate on.
- Improved object-based packet implementation.
- Added
should_resolve
boolean field tomodify_label_render
power type, with a default value oftrue
(set this to false if you don't plan on using text components which require resolution.)
Fixes
- Fixed
open_inventory
entity action type not opening the inventory of the entity that invoked the action if nopower
is specified (for real this time.)
Additions
- New power type:
pose
, which sets the pose of the entity that has the power (may not work for certain poses for certain entities). It supports apose
field, which then supports these values:standing
,fall_flying
,sleeping
,swimming
,spin_attack
,crouching
,long_jumping
,dying
,croaking
,using_tongue
,sitting
,roaring
,sniffing
,emerging
,digging
. - New entity condition type:
in_pose
, which checks the entity's current pose. It supports apose
field. - New data type: message filter, used for executing an entity action if a message matches the specified filter. It supports these fields:
filter
; the string used as the filter for matching the message. Supports regular expressions.entity_action
; an optional entity action field, which will be executed upon the message matching the filter.
- New data type: message consumer, used for executing entity actions if a message matches the specified filter. It supports these fields:
filter
; the string used as the filter for matching the message. Supports regular expressions.before_action
/after_action
; an optional entity action field. When this entity action is invoked will depend on the power type.
- New data type: message replacer, used for replacing a message and executing entity actions if the message matches the specified filter. It supports these fields:
filter
; the string used as the filter for matching the message. Supports regular expressions.before_action
; an optional entity action field, which will be executed before the message is replaced.after_action
; an optional entity action field, which will be executed after the message has been replaced successfully (e.g: the message is no longer as it was.)
- New power type:
action_on_sending_message
, which executes an action upon sending a message. It supports these fields:message_type
; determines whether the actions should be executed if the message is of this type. See here for a list of vanilla message typesfilter
/filters
; optional message consumer(s) fields. Invokesbefore_action
before the message is prevented from being sent.priority
; determines the execution priority of the power. Higher values means the power will be executed earlier.
- New power type:
prevent_sending_message
, which prevents a message from being sent. It supports these fields:message_type
; determines whether the actions should be executed if the message is of this type. See here for a list of vanilla message typesfilter
/filters
; optional message filter(s) fields.priority
; determines the execution priority of the power. Higher values means the power will be executed earlier.
- New power type:
modify_sent_message
, which modifies the message sent by the player before it's broadcasted to the server. It supports these fields:filter
/filters
; optional message filter(s) fields.priority
; determines the execution priority of the power. Higher values means the power will be executed earlier.
- New item action type:
modify_item_cooldown
, which modifies the item's cooldown. It supports these fields:modifier
/modifiers
; these modifiers will be applied to the item's previous cooldown.
- New item condition type:
item_cooldown
, which compares the cooldown progress (ranging from 0.0 to 1.0) of the item to a specific value. It supports these fields:comparison
; determines how the cooldown progress value of the item is compared to the specified value.compare_to
; the value to compare the cooldown progress value of the item to.
- New power types,
modify_riding_position
andmodify_passenger_position
, which modifies the mounting position of the entity that has the power, and the passenger(s) of the entity that has the power respectively. It supports these fields:bientity_condition
; an optional bi-entity condition field, which if present, checks whether either or both the actor (the passenger(s)) and the target (the entity being ridden) fulfills this bi-entity condition.x_modifier
; an optional modifier field, which will be applied to the passenger's X mounting position.y_modifier
; an optional modifier field, which will be applied to the passenger's Y mounting position.z_modifier
; an optional modifier field, which will be applied to the passenger's Z mounting position.
- New damage condition type:
attacker
; similar to Apoli'sattacker
damage condition type, except it has abientity_condition
field.
Full changelog: v1.9.1-1.20...v1.10.0-1.20.2
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Release channel
ReleaseVersion number
v1.10.0-1.20.2Loaders
Fabric
Game versions
1.20.2Downloads
74Publication date
February 10, 2024 at 9:40 AMPublisher
eggohito
Owner