Changelog
added char instiller upgrade which limits the hearth coil to smoking recipes but doubles the speed
added atmospheric bellows upgrade which limits the hearth coil to blasting recipes but doubles the speed
added melting/stamping compatibility for more metals: zinc, platinum, uranium, brass, constantan and invar
added crystal seed compatibility for more metals: zinc, platinum and uranium
added entropic enumerator upgrade which allows some wrong aspecti in alchemy recipes but adds a random chance for failure
hanging signs now connect to emitters
rearranged some entries in the ancient codex in a way that makes more sense with the actual progression of the mod
various codex entries have had small errors fixed and some vague things clarified
all of the rules of alchemy are now recapped on the second page of the codebreaking slate entry
the question mark in the bottom left corner of the codex that explains how to use it now glows to make it more obvious
right click interactions have been smoothed out and made consistent across machines, having something in your offhand no longer swaps it into the machine when taking something out
the recipes for item and fluid transfers now give you 3 instead of 1
the amount of steam produced from ember activation has been divided by 4, making the boiler no longer practically unusable on ember activators
tools from tetra, truly modular and weapon master can now be augmented without needing a compatibility datapack
the mnemonic inscriber now glows while active
the fluid tags now also contains the flowing variants for each fluid
anything using custom core shaders now has a fallback config in case some other mod breaks them
small ruins are now slightly more common
the beam cannon now requires at least 1000 ember to fire, which is the minimum required to initiate alchemy
fixed ignem reactor spawning its particles one block too high
fixed exchange tablet eating all of the items on it when the recipe only requires one
fixed mechanical pump crashing when trying to place it in a spot that it doesn't fit
fixed not all entities having lang entries
fixed crashes with mods that have broken repair ingredients on tools/armor, it will now simply log any errors it finds
fixed blasting core not taking loot modifiers into account when breaking blocks
fixed ancient golems being able to spawn in biomes tagged as forge:no_default_monsters
fixed small ruins sometimes being broken by a chunk border
fixed small ruins spawning in biomes with no hostile mob spawns
fixed small ruins spawning on the ocean floor when another mod lowers the ocean floor
fixed particles becoming invisible while picking up items
fixed the beam cannon not damaging mobs that stand in its way while firing
fixed crystal seeds not having shading
fixed alchemical note background not having shading
fixed fluid renderers not having shading
fixed exchange tablet behaving weird or crashing when removing ingredients during alchemy
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Release channel
BetaVersion number
1.20.1-1.2.0Loaders
Game versions
1.20.1Downloads
83Publication date
April 14, 2024 at 5:28 PMPublisher
RCXcrafter
Owner