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Endertech Infinity

Endertech Infinity

Game expansion mod, adding post-End content, many worlds to explore and much more!

17.9k
183
Adventure
Mobs
World Generation
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All versions3.8.0 | 1.20.1 - Kaleidoscopic Bundle

3.8.0 | 1.20.1 - Kaleidoscopic Bundle

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Changelog

Hi again! This is the first part of a huge update, with the goal of polishing/finishing up any parts of the mod that have been left behind.

To start things off, this update introduces a few power infrastructure components, from a new power generator, to transmitter lanes and storage modules. All of these use FE and should be compatible with other mods.

The Lost Book has also been heavily reworked, and should (hopefully) give players a much better understanding of what to do.

Most of the Concyderum foliage has been reworked and given animations. Biome generation has been reworked as well, while also seeing the introduction of a new ocean biome. A few additional items have been added also in preparation for the questline overhaul coming soon.

In the background, a lot of changes and additions have also been made to prepare for the full release of the Nyoldarrian world.

Items have begun being transferred into a new creative tab, using a new naming format.

Other Changes:

  • Fixed a bug where placing a Town Core in an incorrect position would send the warning message to all players.
  • Fixed a bug where placing an End Core in an incorrect position would send the warning message to all players.
  • Made biome names colour and style consistent.
  • (Hopefully) fixed a bug where phantom damage would happen on client-side when regenerating.
  • Nerfed DDET Researchers.
  • Fixed an issue where runed ore wouldn't drop.

Files

endertechinf-3.8.0-forge-1.20.1.jar(99.6 MiB) Primary
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Release channel

Release

Version number

3.8.0

Loaders

ForgeNeoForge

Game versions

1.20.1

Downloads

96

Publication date

May 30, 2024 at 10:44 PM

Publisher

Roxanne

Roxanne

Owner

Version ID

Modrinth is open source.

main@656c5b6

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