Changelog
-
Damage taken from experience is now affected by difficulty
(Peaceful + Easy is 0.5, Normal is 1 and Hard is 1.5)
-
expLevelDamage: New gamerule that allows damage to be based on experience level, which is also affected by difficulty. This is set to false by default
(Peaceful + Easy is lvl/4, Normal is lvl/2 and Hard is lvl/1)
Files
evil_experience-1.1.0-1.21.1.jar(78.7 KiB) Primary
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Release channel
ReleaseVersion number
1.1.0Loaders
NeoForge
Game versions
1.21.1Downloads
11Publication date
November 7, 2024 at 2:50 AMPublisher
cherritrg.
Member