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Ex Deorum

Ex Deorum

Port of the original Ex Nihilo to 1.20 and beyond.

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Game Mechanics
Utility
World Generation
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All versionsEx Deorum 1.5

Ex Deorum 1.5

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Changelog

  • Added Random Pottery Sherd and Random Armor Trim items to replace the bloated sand loot tables for obtaining pottery sherds and armor trims.
  • Added compatibility with Biomes O' Plenty (sieves, barrels, crucibles, saplings obtainable from sifting moss like other saplings)
  • Added compatibility with Extreme Reactors
  • Added WIP compatibility with Applied Energistics 2
  • Added compatibility with KubeJS for Crucibles, with methods called exdeorum.setCrucibleHeatValue(BlockState, int) and exdeorum.setCrucibleHeatValueForBlock(Block, int)
  • Fixed an incorrect error message saying "Unable to grant player the Void World advancement" when the player already has it
  • Fixed a bug with the crucible filling up too quickly.
  • Added a config option to change which configured_feature to use when generating the spawn island
  • Added a config option to use a different spawn tree based on the biome the player spawns in

Files

exdeorum-1.5.jar(987.86 KiB) Primary
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Metadata

Release channel

Release

Version number

1.5

Loaders

Forge

Game versions

1.20.1

Downloads

64

Publication date

September 25, 2023 at 5:03 AM

Publisher

thedarkcolour

thedarkcolour

Owner

Version ID

Modrinth is open source.

main@656c5b6

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