Changelog
Well its about time:
Changes:
-Infected general:
-improved water movement
-eating corpses when starving
-new advanced targeting
-blocks:
-most of the foliage can now be waterlogged
-when broken the remains will create a cloud of infection
-prickly bloomfungus can regrow back into their active variants
-added fungal shell , mycelium block , mycelium slab , reconstructed mind
Individual changes:
-all evolved infected got a new look
-flesh mound can now grow to a stage 4 and have a new look
-infected witches will prioritize supporting starving or hurt infected
-infected witches will do melee attacks at random times
-braiomils will do melee attacks at random times
-howlers will do melee attacks at random times
-stalkers can now "blend" with their environment and will do small leaps when near targets
-phayres can now do random aerial charges at random times.
-scent and tendril type entities will no longer be targeted by the warden
-scent can now spawn under certain conditions as "overcharged"
Big Additions
2 new tiers of mobs have been added , the organoid and calamity tiers.
New mobs:
-Proto Hivemind.(Organoid tier)
-Womb{Organoid tier}
-Sieger(Calamity tier)
Other Changes:
-allot of code improvements
-the infected have their own spawn category with their own configurable spawn numbers.
-the spawn system has been moved within the main config and now it handles biome tags and biome ids (love to all modpack creators)
Notes:
-all that I wrote here is probably only 20 % of the stuff I added and modified, the rest is up to discover yourself.
Files
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Release channel
ReleaseVersion number
0.9.8Loaders
Game versions
1.19.2Downloads
47Publication date
July 5, 2023 at 1:13 PMPublisher
Harbinger
Owner