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Fungal Infection:Spore

Fungal Infection:Spore

The purpose of this mod is to increase the difficulty of the vanilla game by adding new enemies and infection mechanics inspired by popular zombie type games.

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All versionsFungal Infection:Spore 2.1.0

Fungal Infection:Spore 2.1.0

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Changelog

Changes: The proto will no longer be able to see non-sapient target's through walls The proto will not be able to see a sapient target through walls if they are under the symbiosis effect. The chance for a proto to summon reinforcements on hit has been lowered to 20% and an 8 seconds timer has been put in place. The proto will now summon organoids in waves. Spore enchants should no longer be able to be found on books or generated in loot chests. Made the corrosive potency and gastric spewage work on the projectiles of the infected crossbow , infected bow and infected spear. New spawnegg texture for the gastgaber and scamper. Infected no longer evolve if they have weakness. Added the husk to the vigil raid Added the husk evolutions to the vigil raid Added hyper to the vigil raid Increased the spawn distance of hospitals News: Mobs: Specter(UNKNOWN) Jagdhund(EVOLVED)

Items: Combat Pickaxe Config: Config option for the armor taking off capabilities of the wendigo

Mechanics: Non flying calamities can increase their own armor by killing and consuming skeletons. Added a new sound for when a proto is formed

Fixes: Stinger being created multiple times with the same id. Vervathorn thorn damage being reflected from other thorn damage.

Files

spore_1.20.1_2.1.0.jar(10.63 MiB) Primary
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Metadata

Release channel

Release

Version number

2.1.0

Loaders

Forge

Game versions

1.20–1.20.1

Downloads

521

Publication date

September 25, 2024 at 11:03 AM

Publisher

Harbinger

Harbinger

Owner

Version ID

Modrinth is open source.

main@656c5b6

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