Changelog
Warning
This update introduces multiple breaking changes. Please back up you world before updating.
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Shelves, counters, drawers, and cupboards have had a change in their id. Because of this, they will be deleted from the world and must be placed again. Make sure to remove inventory contents before updating.
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Some furniture may lose some of their blockstates, thus may look weird and should be broken and placed again.
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Furniture will lose any sheets/pillows attached to them.
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Substantial performance improvements to all blocks. Furniture should now be as performant as normal blocks.
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Removed boards. The reason they existed in the first place was to prevent recipe conflicts. If you're a pack dev, you may need to check for recipe conflicts now.
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Redid all the recipes.
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All furniture is now done via blockstates and block models. this allows them to be changed via resource packs.
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Pillar trims now attach to block faces, allowing for both horizontal and vertical trims.
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Trims now have proper voxel shapes.
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Add more trim types.
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Add better tooltips to make it more clear what's hammerable, what can hold cushions, and what can hold sheets.
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Shelf variants are now controlled via hammer.
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Fixed fancy bed incompatibility with better beds
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Optimized fancy beds. Fancy beds are no longer block entities which improves their performance substantially, far beyond even vanilla beds.
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Add highlight support to furniture. This improves the visual outline box of the furniture.
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Add hammer sounds.
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Fix crockery combos not dropping the item on the plate.
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Counters now have inventories.
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Fix cats not sleeping on fancy beds.
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Fix villagers not sleeping on fancy beds. Fancy beds are now a villager POI. (Fabric only currently)
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Fix mobs not pathfinding through furniture properly.
Files
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