Changelog
Changelog
- Incompatability with biome-based datapacks fixed!
- The Blindsight Tongue Whip now charges and fires twice as fast before! It looks and feels a lot more fun! (Tooltip was also elaborated upon a little.)
- Glowsilk now repairs items in an anvil for 200 durability. This takes a base cost of 4 levels.
- Added a tag that can be used to blacklist items from being repaired by Glowsilk
- Dullthorns can now be grown with Bonemeal OR Glowstone Dust, making them renewable and their height limit breachable.
- Dullthorns now have a special texture for the tip
- Glowstone duplication exploit with restoring Dull and Dimstone was fixed.
- Plantable Quartz is now placeable on all grass and stone blocks (Excluding bricks) via a new tag which can be added to by other mods.
- Embodies don't take fall damage on Soul Sand or Soul Soil (Path) blocks anymore (Can be added to by a tag too.)
- Voline Molten Gold Cluster loottable has been reworked - Molten Gold is now worth 1/3 of a Gold Ingot.
- Voline now get a Gold Apple's effects when eating it.
- The Infection effect now has its own overlay!
- Entities with the Infection effect will now have the infection cross over to their arrows, too, giving the effect for 30 seconds.
- The Luminous effect now burns undead mobs when applied to them.
- Arrows of Luminance no longer give Luminance for 3 minutes but instead match the Potion's timeframe.
- Glowsilk Bow no longer adds Luminance to arrows, but the arrows fired by it still give Luminance for 3 minutes.
- Added Dullrocks to the Glowsquito loot table with a 1 in 10 chance of dropping with an extra roll for each level of looting.
- Reduced frequency of Flush drop to 25% chance when killed by Dwarf.
- New Bastion Outpost Loot tables.
- New Bastion Outposts, courtesy of Bonnie.
- Finally fixed structures clipping into each other despite differing co-ordinates.
- Glowsilk Bow's Double Damage was fixed.
- Whip now takes Knockback enchantment into account when dealing knockback.
- A few additions to the lang file
Compatibility
- Added Boric and Cryptic Fire overlays from Biomes You'll Go
- Added spawning of IE mobs in Biomes You'll Go Biomes (Delete the infernalexp configs for this to take effect)
- Added tons of new variants for the Shroomloin with compatibility for Biomes You'll Go, Biomes O' Plenty, and more!
- Fixed compatibility with TerraForged worlds
- Fixed issues with potion recipes not working with JEI
- Added compatibility types for shroomloins
- Other fire types now render correctly on non-self-player entities
Files
infernal-expansion-2.1.1.jar(14.02 MiB) Primary
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Release channel
ReleaseVersion number
2.1.1Loaders
Forge
Game versions
1.16.5Downloads
148Publication date
August 5, 2021 at 4:30 PMPublisher
SwanX1
Developer