Changelog
- Added 2 KH worlds:
- Traverse Town
- Destiny Islands
- Added the Form gauge
- Now when going into a drive form switches the bar and does not consume all the drive when reverting. Example: If you have 5 bars and drive into Valor form (cost: 3) you will get the new form gauge (with an amount of bars which depends on the form level) and when it consumes it all / revert you will still have 2 bars.
- To level up the Drive Gauge get a form to level 7 and it will increase by 1, defeating the ender dragon also increases it
- Drive forms can level up, up to 7, each level gives an extra form bar so at level 1 you have 3 bars and in level 7 you have 9 every 2 levels you upgrade the growth ability.
- To level the forms up you have to be in the form and:
- Valor: Each hit gives 1 exp point.
- Wisdom: Each Heartless you kill gives 1 exp point.
- Limit: Each hit gives 1 exp point.
- Master: Each Drive orb you collect gives you (orb value / 5) exp points.
- Final: Each Enderman you kill gives 1 exp point.*
- The remaining experience can be checked in the status page.
- Valor, Master and Final forms have their Keychain Slot in the Keychain menu and will automatically summon the 2 keyblades once activated.
- Once the drive is active you will not be able to change the held item, you can only hold the keyblades.
- The Station of Awakening choice now does matter, it will boost the stat you pick by 2 points (will start with 3 and the other two stats with 1).
- Added new heartless: Crimson Jazz, Emerald Blues and Silver Rock
- Synthesis Ores no longer generate by default, instead they drop from various mobs (Thanks to Halrondo)
- Spell Orbs now generate in some chests
- Added Stats information for drive forms like form gauge and required experience to level up, also locked the buttons for the locked forms.
- Added a handheld gummi ship to cycle through the worlds (only creative).
- Added Nether Blazing, Energy, Dark and Twilight ore.
- Added Org. XIII portal system. Note: needs the Org Portal Block in order to work
- Added command deck for Org. Members, changes to it when you wear the full armor set.
- Added Xemnas’ Cloak
- Fixed the pedestal, now will show the keyblades with no need to open it first.
- Heartless will spawn only once the EnderDragon has been defeated.
- Going through the portal in The End travels to Traverse Town.
- Modified the /kkdimension command, to allow you to travel through KK worlds.
- Re added the background music with the updated resourcepack.
- Re added villager houses from 0.7 version.
- Added info in the Debug mode (F3).
- Final form will no longer be able to trigger Antiform.
- Rebalanced default keyblade values.
- Fixed antipoints formula.
- Fixed Hi potion recipe (was the same as the potion).
- Hopefully Fixed the Save Point.
- Org weapons now have their member name in the tooltip again.
- Interaction in the SoA will be denied for survival players.
- WINNER stick can now be sold for 5000 munny.
- Fixed OffHand attack in 3rd person.
- Added more models:
- Repositioned and rescaled some models
- Added Yaksha, Asura, Death, Justice, Conserto, Dacapo, The Joker, Harmonics, Quintet, Ampoule
- Added more of the keyblades, Zero One, Starlight, Glimpse of Darkness, Silent Dirge, Omega Weapon, Cold Blood, Deep Freeze
- Added model for the portal system
Files
Kingdom+Keys+Re+Coded-1.12.2-1.0.0-68be54a.jar(43.8 MiB) Primary
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Release channel
ReleaseVersion number
1.0.0Loaders
Forge
Game versions
1.12.2Downloads
62Publication date
July 27, 2022 at 7:31 PMPublisher
Wehavecookies56
Owner