Changelog
- Recipes are now tiered and you can only synthesize same or lower tier ones to level up
- Tier D Recipes will be the only ones you get by mob drops, they contain weaker weapons/accessories, combining 2 recipes results in a next-tier recipe and so on.
- Config option (serverconfig inside the world folder) to allow synthesis regardless of tier or limit it to player tier.
- Large Bodies will be vulnerable from the front if they are flat from gravity.
- Treasure Magnet will not work if the player is crouching.
- Xigbar arrowguns deal 50% less damage but their shots give no iframes.
- Datapacks can now have items from outside Kingdom Keys as output in the synthesis and material required-free
- Party menu players not aligning properly with their textbox
- Thunder was slightly boosted and should guarantee a minimum damage.
- 0 magic keyblades will now show that stat instead of hiding it.
- Darkball should be invincible for less time.
- MP Thrift disabling cure unless was stacked 3 times (It will not affect cure or others one-time magics).
- Bomb heartless countdown was too fast.
- Organization XIII weapons all sharing the same stats.
- Dire plant crash (hopefully).
Files
Kingdom+Keys-1.18.2-2.1.1.0.jar(35.63 MiB) Primary
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Release channel
ReleaseVersion number
2.1.1.0Loaders
Forge
Game versions
1.18.2Downloads
15Publication date
August 21, 2022 at 6:31 PMPublisher
Wehavecookies56
Owner