Changelog
~The entire mod was remade from scratch for 1.17.1, and thus I did the same thing for 1.16.5 to keep 1.16.5 more in line with what 1.17.1 will be like when released~
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Cleaned out a lot of old code.
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Removed unnecessary advancements.
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Removed Wither Skelebold.
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Removed Fallen Sword.
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Removed Ocean Dungeons.
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-Note: Didn't felt right to have a Drowned spawner essentially.
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Remade all procedures and custom code.
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Kobolds can now pick-up items.
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Kobolds will no longer despawn in Peaceful mode.
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Kobolds will no longer trigger "can't sleep when monsters are nearby".
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Bread will now just heal kobolds when given to them (this will become amethyst in 1.17.1).
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Cookies can be used to speed up a Kobold Child's growth (this will become amethyst in 1.17.1).
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Apples is now used to breed kobolds again but they won't do the thing in front of the player anymore.
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The Captain's acceptable items has been updated.
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The Captain's trade system is now way better.
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The Captain now uses item tags to determined what items can be sold to him.
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-Note: This means you can now use a datapack to change his list of desired items.
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ALL kobolds now have the required animations and AI to use tridents (off-hand only), shields, and crossbows.
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Kobolds are now immune to all Kobold-Damage.
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IDs for items and blocks has changed, so old worlds will see removal of those. Kept the IDs for the kobolds but a few of them will change in the 1.17.1 port.
Files
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Release channel
ReleaseVersion number
1.5.0Loaders
Game versions
1.16.5Downloads
29Publication date
February 2, 2023 at 7:05 AMPublisher
Jusey1
Owner