Changelog
- Improvements to how AI goals are handled & Kobold preferences with picking up new weapons
- Kobolds now have a separate cooldown for potions
- Kobolds will now use potions in their mainhand if it is empty or swap their weapon to a potion for a moment if offhand is occupied
- Kobolds will now use fire resistance & water breathing potions
- Fixed bug where sometimes a Kobold continues using a shield after combat
- Kobolds are no longer affected by scary roars from Alex's Caves
- Kobold Engineers can now use the Raygun from Alex's Caves & will prefer it over crossbows/bows
- There is now a new item tag for Kobold Engineers to use additional unique ranged weapons
Files
Kobolds-2.10.13.jar(2.34 MiB) Primary
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Release channel
ReleaseVersion number
2.10.13Loaders
Forge
Game versions
1.20.1Downloads
52Publication date
May 20, 2024 at 9:16 PMPublisher
Jusey1
Owner