Changelog
Version 1.21.3 0.0.3.9.4 Preview Introduction [Final Version for 0.0.4]
Note: This explanation mixes Simplified and Traditional Chinese due to time constraints, please forgive the lack of standardization.
Introduction
Now you can use leads to leash players, or even leash yourself! Why not try leashing each other to complete Minecraft together?
You can:
- Use a lead to leash players.
- If no entity is currently leashed, you can use a lead on a fence to leash yourself.
- Use commands to get and adjust the length of a player’s lead and set leash data entities.
- There are game rules to determine whether leashed players are teleported together with the lead holder when teleporting.
Configuration File
- Change the command namespace prefix or disable it.
- Modify the range of leash length that can be set by commands.
- Set how many times the leash length must be exceeded for the leash to break.
- Set the maximum lifetime for the leash arrow.
New Items and Entities
Leash Arrow [Available in normal and glowing types]
Experience the feeling of flying! (Improper use may result in death.)
- When hitting an entity, the shooter will be leashed to that entity (the entity's parent class must be of type LivingEntity), and the leash arrow will drop as a normal arrow.
- When hitting a fence, the player will be automatically leashed to it, and the leash arrow will drop as a normal arrow.
- Arrows on the ground can be picked up by sneaking close to them. If the player picking up the arrow is the one who fired it, they will retrieve the leash arrow. If another player picks it up, they will become the leash holder and receive a normal arrow.
New Potions and Effects
Effects
- Anti-Leash - LivingEntities with this buff cannot be leashed.
Potions
- Anti-Leash Potion
Commands
Due to potential differences in configuration, the prefix 'lp' might change or be removed according to the mod's configuration file.
/lp leash length [<player>] set <length>
- Set the leash length for the player. [If <player> is omitted, the command applies to the executor; <length> is a floating-point number between 5 and 1024.]/lp leash length [<player>] [get]
- Display the player's leash length. [If <player> is omitted, the command applies to the executor; [get] is optional.]/lp leash data [<player>] set <entity>/<block_coordinates>
- Set the player's leash data entity to <entity> or the leash knot on the fence at <block_coordinates>./lp leash data [<player>] [get]
- Display the player's leash data. [If <player> is omitted, the command applies to the executor; [get] is optional.]/lp leash clear [<players (multiple allowed)>]
- Clear the player's leash data entity. [If <player> is omitted, the command applies to the executor.]/lp motion [<entities (multiple allowed)>] add/set/multiply <x> <y> <z>
- Add/set/multiply acceleration to the entities./lp tick ...
- Usage is the same as the original Tick command, but permissions are reduced to 2, and it is for debugging only; do not misuse, as it may be made regional in the future.
Game Rules
LP.TeleportWithLeashedPlayers
- When this rule is enabled, leashed players will be teleported together with the lead holder. [Default: True]LP.CreateLeashFenceKnotEntityIfAbsent
- When this rule is enabled, if the leashData is set and the corresponding fence at the block coordinates doesn’t have a leash knot, the entity will be automatically created and bound. [Default: True]LP.KeepLeashNotDropTime
- This rule defines a time period during which, after a leash relationship is established, the leash will not break even if the distance exceeds the breaking limit. [Default: 240 ticks, configurable between 80 and 1200 ticks]LP.DisableMoveCheck
- When this rule is enabled, the server will not correct players for excessive speed. [Default: True]
Files
leashedplayer-0.0.3.9.4.jar(1.08 MiB) Primary
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Release channel
BetaVersion number
0.0.3.9.4Loaders
NeoForge
Game versions
1.21–1.21.1Downloads
288Publication date
October 28, 2024 at 11:54 AMPublisher
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