Changelog
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
- It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
- The
Nameless Traveler
code has been removed in favor of the above fix.
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
- Due to this trait being available, some relationship items being gifted may result in
incompatible
responses. - In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
- Added
professionConversionsMap
as a config value, made for mod compatibility- Designed to be able to use clothing from another profession, if your mod does not supply any to us
- Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
- Only Adult clothing is used in this, baby and child clothing remains unchanged.
- Added
playerRendererBlacklist
to disable certain render elements of the player model if certain mods are present- Supported Values:
arms
,left_arm
,right_arm
,all
,block_player
,block_villager
- Supported Values:
- Fixed #373 (Gamemode being switched before user finishes destiny)
- Should also resolve the falling-through-world issue
- Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
- Added
villagerInteractionItemBlacklist
to limit certain items from being used to interact with MCA villagers- By default, buckets are included to resolve Issue #273
- Added command to convert vanilla villager within range
- Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
- The
canBeAttractedTo
checks for a Player/Villager relationship now properly respect traits- IE the same logic that is used for villagers now also applies to players
- Added
shaderLocationsMap
to allow specifying custom shaders dependent on traits- If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
- Requires
enablePlayerShaders
to be true to utilize this feature
- Added functionality for
Lactose Intolerance
- Applies a Poison effect after usage, similar to if a spider eye were consumed
- Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
- This can be bypassed via the
bypassTraitRestrictions
setting
- This can be bypassed via the
7.3.20
- Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
- 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
- You can no longer set the home of a villager who is either there temporarily or does not require a home
- Fixed trades
- Fixed equipment dropping
- Fixed arms being funky in multiplayer
7.3.19
- Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
- Added
villagerDimensionBlacklist
, modded villager whitelists, andallowedSpawnReasons
as new config options- Advanced Usage Only, tampering can lead to tears :(
- Multiple Build Script adjustments to align with universal packaging + full automation
- Fixed some wrong relationships on older worlds
7.3.18
- Fabric and Forge are now packaged as one universal jar file
- Fixed trait inheritance change
- Fixed updating villager name not reflecting change in Blueprint
- Fixed profession name in Waila etc
- Fixed outdated infection book
7.3.17
- Fixed an issue with the Bone Meal Check in
HarvestingTask
not taking into account modded items - Fixed an issue relating to a mismatched slot checked when a villager is left-handed and
HarvestingTask#bonemealCrop
was ran - Rewritten
HarvestingTask#plantSeed
to allow modded plants to be properly planted, if specified in thevillager_plantable
tag and a validBlockItem
- This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
- Added a
minBuildingSize
as a counterpart to the previously implementedmaxBuildingSize
config option- I'm not sure why someone wanted this, but...ok.
- Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves
7.3.16
- Fixed wrong pitch for babies
- Pitch slowly increases with age
- Fixed inconsistencies in relationship data with the Matchmaker's Ring
- Resolves cases of incest + Added
canBeAttractedTo
check support
- Resolves cases of incest + Added
- Fixed a missing
getGender
check in creating a player's Family Tree entry - Fixed enchantments glint on villagers
- Fixed using mca villager spawn eggs on mca villagers
- Fixed Sneak-Interactions with mca villagers
- Should now open trades on applicable villagers
- Villagers that are Jobless will disagree with the proper sound effect
- Fixed silent sound effect compatibility with Celebrate Sounds
7.3.15
- Fixed multiple rendering issues that were causing invisibility to not work on Villagers
- Also applies to players using the custom villager model
- Added a
villagerRestockNotification
config option- If enabled, will notify anyone in a villager's home village when a trade restock occurs
- Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
- Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static
15
- Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
- Added a
showNotificationsAsChat
config option to toggle villager notification style- If true, the normal action bar notifications will instead show in chat.
- Added preliminary/supplementary data for 7.4.0 content
- Misc. Build Pipeline cleanups
- Fixed mail notification
- Fixed offline players not receiving letter of condolence
- Villagers are no longer pissed when killing a Zombie Villager
- Zombie Villagers without any family won't be buried
- Infected villagers being killed by a zombie no longer duplicate their inventory
- Infection now lasts longer
- Adventurers with high hearts may stay without asking
- Mood slowly change on its own, with slight tendency towards neutral
- Fixed
getGender
checks for PlayerSaveData (Now should properly be reflected!) - Villagers have a voice pitch gene
7.3.14
- Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
- Modified a failing villager state into something more...magical ;)
7.3.13
- Added Support for 1.19.1
- Sneaking + Interacting with a villager with the editor item will now open their inventory!
- Added Left-Handed Trait as a possible chance to spawn with
- This trait can be inherited from past/to future generations
- Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
- Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
- Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.
7.3.11/7.3.12
- Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
- Added
innArrivalNotification
config setting, for notifying players in the village that a new traveller has arrived! - Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the
nightOwlChance
config setting (Default: 50% Chance)- Enable
allowAnyNightOwl
to be able to apply this same chance to other professions - Guard's will also now use
nightOwlChance
instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increasenightOwlChance
)
- Enable
- Added a Bisexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
- Due to this trait being available, some relationship items being gifted may result in
incompatible
responses.
7.3.10
- Fixed Villager Fate achievements (Happy hunting!)
- Added an achievement for dropping a baby? (There's more to this right?!)
7.3.9
- You can no longer trade with archers
- Fixed crash in blueprint
- Fixed villager following you after trade
- Fixed villagers not working when previously told to stay
- Fixed harvesting tasks not always harvesting
- Added phrases for working
- Villager no longer work when panicking
- Villager can heal faster when eating
7.3.8
- Fixed forge server
- Villager no longer make surprise sounds while trading
- Fixed staying and following commands causing high CPU usage
- Panicking staying villagers will now run
- They will not return to original point yet, will be fixed in guards-update
- Panicking staying villagers will now run
- Fixed issues when server and client have different java versions
7.3.7
- Fixed server crashing
- Fixed some sounds not triggering
- Enabled voices by default
- Gave sirben more personality
7.3.6
- Finished sounds
- Normalized and denoised existing ones
- Added trading, hurt, snoring and coughing
- Added sounds for females
- Reputation is now the sum of all hearts
- Reputation has been renamed to hearts
- Villages with less than 3 (configurable) buildings are now considered settlements
- They will not trigger the enter-village notification
- Children now grow up in 16 days instead of 8 (configurable)
- Babies no longer greet you
- Added rose gold dust recipe and therefore a way to obtain rose gold
- Removed rose gold ore
- Being in a relationship helps for some interactions
- A higher villager levels decreases infection rate
- Fixed a few minor bugs
- If you hit a villager, it will no longer follow you
- Fixed armor texture on villagers
7.3.5
- Added potion of feminity/masculinity
- Fixed promised villager marrying
- Fixed black hair issue
- Removed duplicate jobless skins
- Adventurers no longer claim beds
- Adventurers no longer complain about too crowded places
- Adventurers now actually charge you when hiring them
- Hopefully fixed Stuck-in-spectator mode bugs
- Added fully vanilla mode to player model selection
- Added a hint to the limited
/mca editor
- Reduced which villagers are converted to support mods (Easy Villagers)
- E.g. Igloo will have vanilla villagers now, for technical reasons
- Less mca baby zombie villagers
- Fixed apologizing to villagers after hit
- Made interactions easier, except for stories if you are lying
- Made bounty hunters more rare
7.3.4
- Engagement rings now set the relationship to engaged
- Engaged villagers won't marry someone else
- Gifting a bouquet prevents villagers from marrying other villagers
- More config for inn spawning behavior
- Added (deceased) father and mother for all spawned villagers
- Fixed compatibility issues with Origins mod
- Added rainbow trait
- Hair color now blends when color is gifted again
- 2% of villagers dye their hair (configurable)
7.3.3
- Parents with same gender are now properly registered
7.3.2
- Added support for 1.19
- Added support for advancements tied to fate
- Added Adventurers
- Spawn twice a day at inns
- Despawn after 2 days
- Can trade, be hired and asked to stay
- Villager now chooses the best equipment
- Added more eye variants
- Fixed zombies not always using zombie clothing
- Villager on fire will now burn their clothes
- The Sirben cult appeared
- Added 50.000 names from 55 different countries
- Config option available to use modern USA names only
- Destiny now sets spawn location
- The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
- You can now start a village without villagers using the blueprint
7.3.1
- Traders now spawn in Inns
- Added comb to modify the hairstyle of villagers and players
- Added needle and thread to modify clothes of villagers and players
- Fixed advancements and book rewards
- Improved name distribution
- Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
- Added config flag to disable boobs
- Added support for Immersive Weathering
- Fixed a few crashes
- Taxes are now once a week
- Fixed performance issue
- Fixed persistent zombie villagers despawning
7.3.0
- Updated translations
- Fixed crash on dedicated server when picking up children
- Cleaned up config, added link to config wiki
- Villager can no longer plant modded plants to remove a crash
- Fixed a few crashes
7.3.0 alpha 3
- Switched to an injected based player model to hopefully improve mod support
- Using the Player model now makes use of size and gender
- Females are now in average 5% shorter than males
- You can now choose between player and villager model in the destiny screen
- Fixed modded profession being naked
- Fixed massive family crashing whistle
- Fixed root advancement
- Fixed Gifting advancements
- Fixed missing riding phrase
- Fixed duplication issue when villager use bonemeal
- Fixed chore animations
- Added wandering around when no tasks have been found
- Fixed young villagers not holding tools correctly
7.3.0 alpha 2
- Fixed Destiny partly working on dedicated servers
- Fixed mod conflicts
- Added clothing and hair selection
- Bounty hunter no longer attack while in creative
- Gifting a golden apple to a child now properly reduces the stack
- Fixed a few wrong buttons
- Added a few more config flags to control destiny, teleportation and editor access
- Sneaking no longer breaks the model
- Editor offers a button to select player or villager skin
- Fixed issues with resizing window while in editor
7.3.0 alpha 1
- Added destiny
- You are asked to customize the player
- Then you can choose from a set of spawn location to start your journey
- Massive dialogue overhaul with over 300 new phrases
- Added Rumor dialogue
- Added Time specific dialogues
- Grumpy, Gloomy and Shy personalities
7.2.0
- Ported to 1.18.2
- Modded Villager professions now display properly in all mca interfaces
- Fixed incompatibility with eldritch mobs
- Villager get 5 extra hearts per level
- Added config flag to use squidward models
- Fixed sleeping
- Adjusted villager teleportation to be more configurable
- Different ages will now move at different speed
- Genes now affect speed
- Converted villagers will now retain custom nbt data and age
- Fixed inventory disappearing on convert
- Fixed marriage and family tree loss on convert
- Maximum building size and radius are now configurable
- Fixed UI Scaling issues with interaction buttons
- Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
- Added Village Merging
- Fixed villagers struck by lighting
- Added electrified trait
- Increased button widths to better support different languages
- Decrease revenge aggression based on the guards' relation to you
- Added guard target list to config
- Added aborting children by unconventional means
- Updated the Blueprint Interface to appear more cohesive
- Added
/mca-admin forceBuildingType <type>
to force a building's type - Fixed issues with Chores not working in 1.18.x
- Added modded support to
ChoppingTask
as well as several optimizations - Mining Speed Multipliers can now effect
ChoppingTask
speed (The original 7 seconds is also configurable) - Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
- Fixed player marriage not saving
- Sneaking before interacting with a villager will now open trading
7.1.0
- Ported to 1.18 (And 1.18.1)
- Fixed missing chest tag
- Added baby clothes
- Fixed villagers not fully moving out of the old building
7.0.8
- Readded blacksmith functionality
- Fixed scaling-flickering with iguana tweaks
- Added text when trying to assign to invalid buildings
- Improved interaction layout
- Staff of Life can no longer be enchanted
- Fixed chores phrase names
- Command kill no longer counts as murder
- Added config flag to disable name tags
- Fixed log spam regarding invalid bounding boxes
- Fixed issues when assigning family in editor
- Buildings now support modded chests
- Villagers will now use your editor name
- Fixed letter author and creative mode usage
- Strengthened Grim Reaper
- Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
- Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)
7.0.7
- Experienced villagers no longer become guards
- The king can assign archers and guards at will
- Fixed king rank
- Can no longer pickup teens
- Fixed curing zombie villagers
- Added missing translations
- Added book of supporter
- Fixed gift desaturation not working
- Improved teleportation, especially when following the player
- Fixed the pixel gap of headstones
- Fixed sleeping villagers not waking up when moved around
- Added letter of condolence
- Fixed dimension issues with player and villager data
- Added mail system, used to notify the player about the death of family members
- Glass roofs are now supported
- Added more jobless skins
- Updated translations and fixed wrong variable syntax
- Added some admin commands
- Temporary disabled baby tracker
- You can now trade with family
- Fixed inventory duplication bug
- Fixed deadlock in relation with reaper spawner
- Villager marriages now respect player hearts
- Fixed gifting golden apple not reducing by 1
- Fixed crash when hovering over unmarried villagers marriage-symbol
- Villagers will also update baby time
- Fixed datapack crash on some system locales
- Hopefully fixed stuck-at-sleeping issues after loading world
- Adding a building will also look for graveyards to decrease player confusion
7.0.6
- Fixed guards aggression towards mobs
- Fixed profession change not always switching clothes
- Added Family Tree item to search
- Fixed crash
- Fixed reaper summoning on some server
7.0.5
- Fixed issue with natural breeding
- Blueprint will now better display vertically stacked buildings
- Villager preview in the editor is now animated
- Fixed wasting charges on already reviving villagers
- Fixed a crash
- Fixed opposite gender bug
- Fixed villager marrying relatives
- Guards now attack mca zombie villagers
- No more sliding baby zombie villagers
- Slightly enhanced village boundary determination
- Fixed uninitialized zombie villager babies
- Fixed flower pots with flowers not being recognized
- Lost babies can now be retrieved by the spouse
- Fixed crash on dedicated server when using randomized baby name
- Village will now interact with each other
- Iron golems will now slap the villager when hit accidentally and then chill
- Guards will now support their citizen and have a custom dialogue when the player is the attacker
- Improved archer AI
- Fixed villager getting stuck in doors
- Guards no longer panic when a raid happens
- A wiped-out village will only send a last, bigger bounty hunter wave
- Added all items to recipe book
- Reworked female villager model
- Fixed a bunch of marriage issues caused on death
- Spouse and parents can now be modified in the villager editor
- Fixed guard spam
- Rank Mayor can now make villagers guards or archers manually
- If the Grim Reaper summoning fails, feedback on why is given
- Villager are now silent by default, configurable
- Villages can now be renamed
- Unlocked King rank
7.0.4
- Fixed widow icon
- Player and villager marriage symbol now swapped
- Taxes are initially set to 0%
- Whistle recipe now requires gold instead of rose gold
- Rings are no longer usable as gold ingots
- Fixed a crash related to building detection
- Integrated community re-shaded dna icon
- Added Vegetarian trait
- Fixed missing meat gift phrase
- Replaced names by accurate database of babies born in the US in 2010
- Fixed graves text for formatted names
- Fixed reviving for villager died by height or void
- When adopting, your spouse also becomes your children's mother
- Decreased villager knockback
- Fixed incorrect amount of bounty hunters
- Added two more headstones
- Fixed crash caused by zombie villagers on dedicated servers
- Only player with merchant rank or higher will receive tax notifications
- mca-admin commands no require op permission
- Fixed smaller issues with building recognition
- Automatic building scanning can now be disabled
- Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
- Buildings can no longer intersect
- If adding a building fails, a proper error message is now shown
- Updating existing, intersected buildings work now
- Fixed some villagers being confused on where they live
- Fixed outdated translation variables
- Setting the workplace makes them jobless for now, effectively causing them to look for a new job
- You use both matchmaker rings now
- Gifting cake works on every adult married villager
- Buildings can now be marked as restricted, preventing villagers from moving in
- Voice acting is now disabled by default
- Fixed guards on duty randomly looking into the sky when talking to
- Fixed at least one teleporting-away-while-following bug
7.0.3
- Attempting to talk to a zombie won't prevent you from performing an action
- Fixed interaction fatigue reset
- Added Interaction and gift analysis
- Overhauled gift desaturation.
- Hearts reward will decrease, but won't drop below 0.
- Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
- Once a day by default, the villager forgets about the latest gift in the queue
- Fixed "datapack" crash
- Building tasks are now required to advance in ranks
- Removed bed reserving, beds are searched on demand
- Fixed villager-keep-following-you problem
- Fixed greeting AI
- Increase percentage of adult villagers
- Fixed changing clothes of unemployed villagers
- Increased frequency of marriage, births and guard spawns
7.0.2
- Fixed Server crash
- Fixed crash when setting clothes or haircut when playing on a server
- Added config flag to disable voice acting
- Fixed scythe loosing its charge on non-tombstones
- Fixed staff of life charges
- You can no longer adopt adults
- Fixed grown-up message appearing after world join
- Fixed building detection on certain coordinates
- Fixed tall villagers being too tall to live
- Fixed phrases not being translated on dedicated servers
- Synced Translations
7.0.1
- Fixed traits syncing issues and chance math
- Fixed translation keys
7.0.0
- Giant initial update. This list may have missing parts.
- Added mca villager and zombie villager
- Added genetics, personality, traits and mood
- Added dialogue engine
- Ported classic interactions
- Added adoption
- Added divorce and divorce papers
- Added enhanced gifting
- Has a saturation Queue
- Respects villagers specific needs
- Added wedding ring and engagement ring
- Added Grim Reaper
- Added graves, resurrection, Staff of Life and the Scythe
- Added guards and archers
- Added blueprint
- Added village management
- Added automatic building and village recognition
- Added initial building types to extend village functions
- Added rank, task system
- Added taxes
- Added chores
- Added book with enhanced visuals
- Added Advancements
- Added Architecture to support Fabric and Forge
- Added voice acting
- Added initial translations´
Dependencies
Files
minecraft-comes-alive-7.5.12+1.20.2-universal.jar(11.74 MiB) Primary
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Release channel
ReleaseVersion number
7.5.12+1.20.2Loaders
FabricForgeQuilt
Game versions
1.20.2Downloads
6431Publication date
January 30, 2024 at 8:21 AMPublisher
Luke100000
Owner