Changelog
MTR 版本要求: 3.1.12+
MTR Version Required: 3.1.12+
从 0.2.0 版本起,NTE 不再仅需客户端安装。详见 此处 。
NTE is no longer client-only since 0.2.0. Refer to this for details.
Changelog:
- Add: Shader support for train and 3D rail (Currently on Iris+Sodium(Fabric) and Oculus+Rubidium(Forge) only, Optifine is not supported. Using the latest version is recommended.)
- Fix: OBJ model not loading in Resource Pack Creator tool
- Change: A new rail model - Thanks Huli-awsl
- Change: Overhauled the 3D rail rendering, boosting performance and reducing lag spikes
- Add: Frustum culling for 3D rail sections (i.e. skip rendering invisible area, to improve performance)
- Fix: Vehicle model sometimes show at incorrect position when using shader
- Fix: Rail not rendered when player is in chunk that is not yet loaded
- Change: MTL textures without Kd is considered to have a white color instead of pure black
There has been great changes to some aspects in order for shaders to be supported. So please report should you encounter any issues, thank you.
It seems difficult to achieve perfect support for shaders, so please do expect some aspects breaking when using certain shaders. Disabling some features such as entity shadow on the shader might help.
更改内容:
- 新增: 列车和立体轨道渲染支持光影 (当前只支持 Iris+Sodium(Fabric) 和 Oculus+Rubidium(Forge),不支持 Optifine。建议使用最新版。)
- 修复: 资源包创建器中不能加载 OBJ 模型
- 修改: 重制了一个新的轨道模型 - 感谢 Huli-awsl
- 更改: 重制了立体轨道渲染系统,提升性能并减少间歇卡顿
- 新增: 对立体轨道分区进行截锥体剔除 (即,跳过显示看不见的区域,以提升性能)
- 修复: 在使用光影时,模型有时显示在不正确的地方
- 修复: 在玩家处于尚未加载的区块中时,轨道不渲染
- 修改: 对于没有在 MTL 中指定 Kd 的材质,Kd 默认为白色而不是使整个材质变为纯黑
为适配光影,内部进行了一些大改动。如遇问题还请报告,多谢。
要想完美适配光影似乎不太容易,在一些光影上会有各种方面出问题。关掉光影上如实体阴影的一些功能可能会有所帮助。
Files
MTR-NTE-fabric-1.19.3-0.2.2.jar(4.89 MiB) Primary
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Release channel
ReleaseVersion number
0.2.2-Fabric-1.19.3Loaders
Fabric
Game versions
1.19.3Downloads
76Publication date
January 25, 2023 at 3:25 PMPublisher
Zbx1425
Owner