Changelog
MTR 版本要求: 3.1.12+
MTR Version Required: 3.1.12+
NTE 不再仅需客户端安装。详见 此处 。
NTE is no longer client-only. Refer to this for details.
This update involves rather major changes, which makes it likely that some bugs has sneaked through, thus it is advisable to backup your save file. And as always, please do report any glitches you encounters so that I can get them fixed ASAP.
Changelog:
- Add: Assign rail models to the rails! You can use brush to change the models of rails, or hide them (Shift+Right Click to edit, then Right Click others to batch apply). New models can be imported with resource packs. This requires also installing NTE on the server side if you're playing multiplayer.
- Add: Adjust the gradient of the rails! You can adjust the "vertical curve radius" of the slopes, to make the center of a slope straight just like in real life, instead of getting all curvy. The less the radius, the less part will be curvy, hence less smooth transition but the center will also become less steep. The multiplayer server-side installation requirement also applies.
- Add: Rail nodes are now hidden unless you're holding a rail-related item. This makes bus routes look better. Their model is also replaced with a brighter one making them easier to spot.
- Add: Decoration Objects can now be moved and rotated freely.
- Add: Now supports 1.19.4.
- Fix: Trains appear completely black with certain GPU
- Fix: Dedicated server crash due to class loading issue
- Fix: Rail lighting is not updated in time on some occasions
- Fix: Fog shape on rails and trains are incorrect
- Change: Use custom shader when shader not in use. Seems to fix an issue where rail becomes all blue on some occasions
- Fix: Part position offsets not reversed when importing OBJ models for trains as reversed
- Fix: Game stuck during launching on certain Linux window managers due to creating 0x0 windows for determining GL version
- Fix: Lighting direction on trains are incorrect
- Fix: The pitch of 3D rail models were calculated incorrectly
- Change: ModelMat in custom shaders no longer use attribute location specifier
- Fix: Crashes on GL4ES (PojavLauncher etc.) (It now doesn't crash but still doesn't work)
- Change: Model selection is sorted more alphabetically
本次更新涉及比较大的改动,有可能不慎造出了更多 bug,故建议备份您的存档文件。当然,还请报告您遇到的任何 bug,以便我能尽快修复它们。
更改内容:
- 新增:设定轨道的模型! 您可以使用刷子更改轨道模型,或者隐藏它们(Shift+右击节点来编辑,然后用这把刷子右击其他的节点来批量应用)。可以使用资源包导入新模型。对于多人游戏,此功能需要在服务器端安装 NTE 才可使用。
- 新增:调整轨道的坡度! 可以调整斜坡的“纵曲线半径”,让斜坡的中间像现实一样有直线部分,而不是整个斜坡都是弯的。半径越小,弯曲的部分就越短,因此过渡越不平滑,但中心也会变得不那么陡。多人游戏时需求同上。
- 新增:默认隐藏铁轨节点,除非您手持与铁路相关的物品。**这可以让公交线路视觉效果更好。**同时,将其模型换得颜色更鲜艳,以便找它们连轨道的时候没那么费眼睛。
- 新增:装饰物件可以自由移动旋转
- 添加:现支持 1.19.4
- 修复:列车在某些 GPU 下显示为全黑
- 修复:类加载问题导致服务器无法启动
- 修复:轨道光照在某些情况下更新不及时
- 修复:轨道和列车上的雾形状不正确
- 更改:不使用光影时使用自定义着色器。似乎解决了铁轨在某些时候变成全蓝色的问题
- 修复:当导入列车的 OBJ 模型而指定为 reversed 时,部件位置偏移不会反转
- 修复:由于创建 0x0 窗口以确定 GL 版本,游戏在某些 Linux 窗口管理器上启动时卡住
- 修复:列车上的光照方向不正确
- 修复:3D 轨道模型的坡度计算错误
- 更改:自定义着色器中的 ModelMat 不再使用属性位置说明符
- 修复:在 GL4ES(PojavLauncher/HMCLPE 等)上崩溃(但现在只是不崩了,用还是没办法用)
- 更改:模型选择列表的排序方式更按字母些
Files
MTR-NTE-forge-1.19.3-0.3.0.jar(6.42 MiB) Primary
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
0.3.0-Forge-1.19.3Loaders
Forge
Game versions
1.19.3Downloads
144Publication date
April 19, 2023 at 2:19 AMPublisher
Zbx1425
Owner